Resource Harvesting
Harvesting is a progression system that lets you harvest Stone, Wood and Fish from resource nodes found across the world. Each node can be harvested once per day per player, with rewards improving as your Mining, Logging and Fishing skills level up.
Resource Nodes
Resource nodes are special blocks found throughout islands. There are two types:
- Stone Nodes: Mined with a Pickaxe
- Wood Nodes: Chopped with an Axe
- Fishing Nodes: Placed in water and harvested with a Fishing Rod
Each node has soft ambient particles floating around it or bubbles in the water for fishing nodes, making them easy to spot. Once you harvest a node for the day, the particles disappear for you but other players who haven't harvested yet will still see them. The nodes all have a daily reset at UTC 00:00 so they can be harvested again.
How to Harvest
- Equip the correct tool: Pickaxe for Stone, Axe for Wood, Fishing Rod for fishing.
- Right-click the resource node to start the cinematic harvesting animation.
You can find the tools by speaking to the Citizens in their houses along the road to Goa Kingdom. They will each give you their respective tool to start harvesting the resources.
Rewards
Each successful harvest awards one resource and XP equal to that resource's value.
Resources
| Resource Tier | Stone Resource | Wood Resource | Fish Resource | XP |
|---|---|---|---|---|
| Tier 1 | Stone Bit | Wood Twig | Minnow | 1 |
| Tier 2 | Stone Fragments | Wood Stick | Clownfish | 2 |
| Tier 3 | Small Stone | Wood Branch | Tuna | 4 |
| Tier 4 | Stone Clump | Bundle of Sticks | Anglerfish | 8 |
| Tier 5 | Stone Brick | Wood Log | Octopus | 16 |
| Tier 6 | Stone Slate | Wood Stump | Shark | 32 |
| Tier 7 | Stone Slab | Wood Bunch | Whale | 64 |
| Tier 8 | Stone Bundle | Wood Bundle | Sea Serpent | 128 |
Drop Chances by Level
As you level up your Harvesting Stats listed in General Stats, you will have better chances to drop higher tier resources. Here's how the probabilities change:
| Level | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 |
|---|---|---|---|---|---|---|---|---|
| 0 | 50% | 25% | 12% | 6% | 3% | 2% | 1.5% | 0.5% |
| 1 | 46% | 24% | 13% | 7% | 4% | 3% | 2% | 1% |
| 2 | 42% | 22% | 14% | 8% | 5% | 4% | 3% | 2% |
| 3 | 38% | 20% | 15% | 9% | 6% | 5% | 4% | 3% |
| 4 | 34% | 18% | 16% | 10% | 7% | 6% | 5% | 4% |
| 5 | 30% | 16% | 17% | 11% | 8% | 7% | 6% | 5% |
| 6 | 26% | 15% | 17% | 12% | 9% | 8% | 7% | 6% |
| 7 | 22% | 14% | 18% | 13% | 10% | 9% | 8% | 7% |
| 8 | 18% | 13% | 18% | 14% | 11% | 10% | 9% | 7% |
| 9 | 14% | 12% | 18% | 15% | 12% | 11% | 10% | 8% |
| 10 | 10% | 10% | 18% | 16% | 13% | 12% | 11% | 10% |
Bonus Shards
Every harvest also rolls for two bonus items independently: Tier Shards and Skin Shards. They will each have a 1% chance to drop with every single harvesting action. Skin shards will always be able to drop from levels 0-10, however the rarity of tier shards increase as you level up your harvesting skill.
| Harvesting Level | Shard |
|---|---|
| 0–1 | Common |
| 2–3 | Uncommon |
| 4–5 | Rare |
| 6–7 | Epic |
| 8–9 | Legendary |
| 10 | Mythical |
| 0-10 | Skin |
Selling Resources
Resources that have been harvested can be sold to the Resource Merchant for belly or combined to create treasure keys. Please reference the Resource Merchant page for specific pricing information related to resources.
Tips
- Plan your route: Visit islands with multiple resource nodes to maximize your daily haul.
- Level up efficiently: Early levels come quickly from the common drops. The higher your level, the more valuable your daily harvests become.
- Check all islands: Resource nodes are scattered across the world. Explore to find them all!
- Tools matter: Always carry a Pickaxe, Axe and Fishing Rod so you never miss a harvest.
- Harvest in between: Sometimes nodes may appear at your location mid quest. Take a moment to stop and harvest before continuing on your journey.