Set Bonuses
Set Bonuses activate when wearing all 4 pieces of the same character's gear set. The bonus value displays in the item tooltip. When mixing tiers, the lowest tier's value applies. Some gear sets have no bonus yet. These are marked as "None" and reserved for future bonuses, however some of them such as the starter generic set will permanently retain no set bonus.
Defensive Sets
Reduce incoming damage from specific sources. This percentage is applied after armor damage reduction.
| Set Bonus | Reduces | Common | Uncommon | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|---|---|
| Blast Guard | Blast Damage | 1% | 2% | 4% | 8% | 16% | 32% |
| Elemental Guard | Elemental Damage | 1% | 2% | 4% | 8% | 16% | 32% |
| Melee Guard | Melee Damage | 1% | 2% | 4% | 8% | 16% | 32% |
| Projectile Guard | Projectile Damage | 1% | 2% | 4% | 8% | 16% | 32% |
| Slash Guard | Slash Weapon Damage | 2% | 4% | 8% | 16% | 32% | 64% |
| Bludgeon Guard | Bludgeon Weapon Damage | 2% | 4% | 8% | 16% | 32% | 64% |
| Impact Guard | Impact Weapon Damage | 2% | 4% | 8% | 16% | 32% | 64% |
| Pierce Guard | Pierce Weapon Damage | 2% | 4% | 8% | 16% | 32% | 64% |
| Pull Guard | Pull Weapon Damage | 2% | 4% | 8% | 16% | 32% | 64% |
| Float Guard | Float Weapon Damage | 2% | 4% | 8% | 16% | 32% | 64% |
Experience Sets
Increase experience gain for specific systems.
| Set Bonus | Boosts | Common | Uncommon | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|---|---|
| Health Savant | Health XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Stamina Savant | Stamina XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Hunger Savant | Hunger XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Gathering Savant | Gathering XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Luck Savant | Luck XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Haki Savant | Haki XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Style Savant | Style XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Race Savant | Race XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
| Devil Fruit Savant | Devil Fruit XP Gain | 10% | 15% | 25% | 40% | 60% | 100% |
Weapon Sets
Add flat damage to specific weapon types.
| Set Bonus | Boosts | Common | Uncommon | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|---|---|
| Slash Mastery | Slash Weapon Damage | +1 | +2 | +4 | +8 | +16 | +32 |
| Bludgeon Mastery | Bludgeon Weapon Damage | +1 | +2 | +4 | +8 | +16 | +32 |
| Impact Mastery | Impact Weapon Damage | +1 | +2 | +4 | +8 | +16 | +32 |
| Pierce Mastery | Pierce Weapon Damage | +1 | +2 | +4 | +8 | +16 | +32 |
| Pull Mastery | Pull Weapon Damage | +1 | +2 | +4 | +8 | +16 | +32 |
| Float Mastery | Float Weapon Damage | +1 | +2 | +4 | +8 | +16 | +32 |
| Fist Mastery | Fist Damage | +1 | +2 | +4 | +8 | +16 | +32 |
Style Sets
Damage percentage increase for style and haki abilities. Abitites that don't do outright damage are not affected.
| Set Bonus | Boosts | Common | Uncommon | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|---|---|
| Haki Mastery | Haki Ability Damage | 1% | 2% | 4% | 8% | 16% | 32% |
| Swordsman Mastery | Swordsman Ability Damage | 1% | 2% | 4% | 8% | 16% | 32% |
| Bruiser Mastery | Bruiser Ability Damage | 1% | 2% | 4% | 8% | 16% | 32% |
| Brawler Mastery | Brawler Ability Damage | 1% | 2% | 4% | 8% | 16% | 32% |
Race Sets
Damage percentage increase for race abilities. Abitites that don't do outright damage are not affected.
| Set Bonus | Boosts | Common | Uncommon | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|---|---|
| Human Mastery | Human Ability Damage | 9% | 18% | 36% | 72% | 144% | 288% |
| Cyborg Mastery | Cyborg Ability Damage | 6% | 12% | 24% | 48% | 96% | 192% |
| Pacifista Mastery | Pacifista Ability Damage | 4% | 8% | 16% | 32% | 64% | 128% |
| Modified Human Mastery | Modified Human Ability Damage | 3% | 6% | 12% | 24% | 48% | 96% |
| Seraphim Mastery | Seraphim Ability Damage | 2% | 4% | 8% | 16% | 32% | 64% |
| Lunarian Mastery | Lunarian Ability Damage | 1% | 3% | 6% | 12% | 24% | 48% |
Devil Fruit Sets
Damage percentage increase for devil fruit abilities. Abitites that don't do outright damage are not affected.
| Set Bonus | Boosts | Common | Uncommon | Rare | Epic | Legendary | Mythical |
|---|---|---|---|---|---|---|---|
| Sube Mastery | Sube Ability Damage | 9% | 18% | 36% | 72% | 144% | 288% |
| Bomu Mastery | Bomu Ability Damage | 6% | 12% | 24% | 48% | 96% | 192% |
| Toge Mastery | Toge Ability Damage | 6% | 12% | 24% | 48% | 96% | 192% |
| Doru Mastery | Doru Ability Damage | 4% | 8% | 16% | 32% | 64% | 128% |
| Riki Mastery | Riki Ability Damage | 3% | 6% | 12% | 24% | 48% | 96% |