Swordsman Style
The Swordsman Style is based on abilities that the Akazaya, Hatchan, Hyouzou, Rockstar, Cavendish, Hyogoro, Kozuki Oden and Roronoa Zoro use. This page lists all of the abilities associated with the Swordsman Style.
Passives
All Slash Type Weapons deal an extra 1 damage per hit per level. Upon reaching the max style level 60, Slash Weapons will do an additional 60 damage per melee hit.
Requirements
This style is automatically unlocked. You are required to be holding a Slash Type Weapon to use all Swordsman abilities. Some abilities may have specific requirements that are listed below.
Level 0: Modoku no Ken
Modoku no Ken is the first automatically unlocked ability for the Swordsman Style. The ability is passive and activates in the background whenever the player deals a melee hit with a Slash Type Weapon. Each successful melee hit applies a stacking poison DoT to the target that ticks once per second. The poison duration resets on each new hit. The poison cannot stack with itself meaning hitting again refreshes the timer rather than adding a new stack. This ability requires at least one sword to use.
| Level | Poison (per tick) | Time Active | Cooldown |
|---|---|---|---|
| 1 | 1 | 10 Seconds | 50 Seconds |
| 2 | 2 | 11 Seconds | 49 Seconds |
| 3 | 3 | 13 Seconds | 47 Seconds |
| 4 | 4 | 16 Seconds | 44 Seconds |
| 5 | 5 | 20 Seconds | 40 Seconds |
Level 0: Chidoriashi Hash
Chidoriashi Hash is the second automatically unlocked ability for the Swordsman Style. The ability launches three consecutive ranged slash projectiles in rapid succession at the nearest enemy within range. Each slash travels in a straight line and deals damage independently. All three slashes are fired automatically once the ability is activated. This ability requires at least one sword to use.
| Level | Damage Per Slash | Total Damage | Cooldown | Distance |
|---|---|---|---|---|
| 1 | 3 | 9 | 30 Seconds | 10 Blocks |
| 2 | 4 | 12 | 29 Seconds | 11 Blocks |
| 3 | 5 | 15 | 27 Seconds | 13 Blocks |
| 4 | 6 | 18 | 24 Seconds | 16 Blocks |
| 5 | 7 | 21 | 20 Seconds | 20 Blocks |
Level 0: Takoashi Kiken
Takoashi Kiken is the third automatically unlocked ability for the Swordsman Style. The ability launches the player forward toward the nearest enemy within range, then delivers three rapid close-range slashes. The player must be within detection range for the dash to trigger. If no valid target is detected, the ability will not activate. The three slashes are dealt in quick succession upon reaching the target. This ability requires at least one sword to use.
| Level | Damage Per Slash | Total Damage | Cooldown | Detection Range |
|---|---|---|---|---|
| 1 | 3 | 9 | 30 Seconds | 10 Blocks |
| 2 | 4 | 12 | 29 Seconds | 11 Blocks |
| 3 | 5 | 15 | 27 Seconds | 13 Blocks |
| 4 | 6 | 18 | 24 Seconds | 16 Blocks |
| 5 | 7 | 21 | 20 Seconds | 20 Blocks |
Level 0: Takotsubo no Kamae
Takotsubo no Kamae is the fourth automatically unlocked ability for the Swordsman Style. The player enters a defensive stance that completely nullifies the next incoming hit, absorbing all damage from that attack regardless of its damage value. Only one hit is absorbed before the stance breaks. If no hit is received before the time limit expires, the stance ends naturally and the cooldown begins. The ability cannot be cancelled early by the player once activated. This ability requires at least one sword to use.
| Level | Hits Blocked | Time Active | Cooldown |
|---|---|---|---|
| 1 | 1 | 5 Seconds | 30 Seconds |
| 2 | 1 | 6 Seconds | 29 Seconds |
| 3 | 1 | 7 Seconds | 27 Seconds |
| 4 | 1 | 8 Seconds | 24 Seconds |
| 5 | 1 | 10 Seconds | 20 Seconds |
Level 2: Splitting Sword
Splitting Sword is unlocked at Swordsman Level 2. The player dashes forward toward the nearest enemy within range and delivers a drilling thrust attack that pierces through the target. If multiple enemies are lined up in the dash path, the attack hits all of them. The dash will not trigger if no valid target is within range. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 10 Blocks |
| 2 | 11 | 29 Seconds | 11 Blocks |
| 3 | 13 | 27 Seconds | 13 Blocks |
| 4 | 16 | 24 Seconds | 16 Blocks |
| 5 | 20 | 20 Seconds | 20 Blocks |
Level 4: Menamugawa
Menamugawa is unlocked at Swordsman Level 4. The player performs a close-range spinning slash that deals damage to all enemies within a full 360-degree arc around the player. The spin hits all valid targets simultaneously within range at the moment of activation. It cannot be used while airborne. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Spin Radius |
|---|---|---|---|
| 1 | 10 | 40 Seconds | 3 Blocks |
| 2 | 11 | 39 Seconds | 3 Blocks |
| 3 | 13 | 37 Seconds | 4 Blocks |
| 4 | 16 | 34 Seconds | 5 Blocks |
| 5 | 20 | 30 Seconds | 5 Blocks |
Level 6: Amanogawa
Amanogawa is unlocked at Swordsman Level 6. The player charges their weapon and unleashes a massive forward slash that travels in a straight line, dealing damage to the first enemy it contacts. Once the ability is activated, the charge time automatically starts and no other abilities can be used until the ability is activated. This ability requires at least one sword to use.
| Level | Damage | Charge Time | Cooldown |
|---|---|---|---|
| 1 | 20 | 5 Seconds | 40 Seconds |
| 2 | 22 | 5 Seconds | 39 Seconds |
| 3 | 26 | 4 Seconds | 37 Seconds |
| 4 | 32 | 3 Seconds | 34 Seconds |
| 5 | 40 | 3 Second | 30 Seconds |
Level 8: Beautiful Sword
Beautiful Sword is unlocked at Swordsman Level 8. The ability is passive and activates in the background, suspending weapon durability loss during its active window. No durability is consumed for any melee hit made while this ability is active. The ability must be manually activated and begins its cooldown when the active window ends, not when it is triggered. This ability requires at least one sword to use.
| Level | Time Active | Cooldown |
|---|---|---|
| 1 | 10 Seconds | 50 Seconds |
| 2 | 11 Seconds | 49 Seconds |
| 3 | 13 Seconds | 47 Seconds |
| 4 | 16 Seconds | 44 Seconds |
| 5 | 20 Seconds | 40 Seconds |
Level 10: Saint-Exupery
Saint-Exupery is unlocked at Swordsman Level 10. The player launches a wide ranged slash projectile that travels forward in a horizontal arc. The slash expands slightly as it travels, making it easier to land at longer distances. It deals damage to the first enemy it contacts along its path. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 20 | 30 Seconds | 10 Blocks |
| 2 | 22 | 29 Seconds | 11 Blocks |
| 3 | 26 | 27 Seconds | 13 Blocks |
| 4 | 32 | 24 Seconds | 16 Blocks |
| 5 | 40 | 20 Seconds | 20 Blocks |
Level 10: Swan Lake
Swan Lake is unlocked at Swordsman Level 10. This ability requires the player to be airborne to activate. The player launches directly downward toward the nearest enemy below and upon impact creates a shockwave AOE that deals damage to all enemies within the radius. The player is immune to fall damage during the descent. The ability cannot be activated while grounded. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Shockwave Radius |
|---|---|---|---|
| 1 | 20 | 30 Seconds | 4 Blocks |
| 2 | 22 | 29 Seconds | 4 Blocks |
| 3 | 26 | 27 Seconds | 5 Blocks |
| 4 | 32 | 24 Seconds | 6 Blocks |
| 5 | 40 | 20 Seconds | 6 Blocks |
Level 12: Round Table
Round Table is unlocked at Swordsman Level 12. The player performs a wide, sweeping spinning slash that deals damage to all enemies within a 360-degree arc. Unlike Menamugawa, Round Table involves a larger motion that briefly elevates the player slightly off the ground, making it usable while jumping. It hits all valid targets simultaneously in range at the moment of activation. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Spin Radius |
|---|---|---|---|
| 1 | 20 | 40 Seconds | 4 Blocks |
| 2 | 22 | 39 Seconds | 4 Blocks |
| 3 | 26 | 37 Seconds | 5 Blocks |
| 4 | 32 | 34 Seconds | 6 Blocks |
| 5 | 40 | 30 Seconds | 6 Blocks |
Level 14: Blue Bird
Blue Bird is unlocked at Swordsman Level 14. The player infuses their next melee swing with a shockwave that radiates outward on impact, dealing AOE damage to all enemies within the radius of the strike point. The buff persists until the next melee attack is made or until a short duration expires, whichever comes first. If the melee swing misses, the shockwave does not trigger. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Shockwave Radius | Buff Duration |
|---|---|---|---|---|
| 1 | 20 | 30 Seconds | 5 Blocks | 5 Seconds |
| 2 | 22 | 29 Seconds | 5 Blocks | 6 Seconds |
| 3 | 26 | 27 Seconds | 6 Blocks | 8 Seconds |
| 4 | 32 | 24 Seconds | 7 Blocks | 11 Seconds |
| 5 | 40 | 20 Seconds | 7 Blocks | 15 Seconds |
Level 16: Precious Metal Axe
Precious Metal Axe is unlocked at Swordsman Level 16. The player enters a guarded defensive stance that reduces all incoming damage by the listed percentage. While the stance is active, the player cannot use any other abilities and their movement speed is reduced by 25%. The stance ends either when the active window expires. Cooldown begins when the stance ends. This ability requires at least one sword to use.
| Level | Damage Reduction | Time Active | Cooldown |
|---|---|---|---|
| 1 | 10% | 10 Seconds | 60 Seconds |
| 2 | 15% | 11 Seconds | 59 Seconds |
| 3 | 20% | 13 Seconds | 57 Seconds |
| 4 | 25% | 16 Seconds | 54 Seconds |
| 5 | 30% | 20 Seconds | 50 Seconds |
Level 18: Hakuba
Hakuba is unlocked at Swordsman Level 18. The player enters an uncontrolled frenzy, launching themselves in rapid, erratic directions within a radius and dealing damage to any enemy they pass through. The player cannot be directed during this time since the movement is fully randomized. The ability ends when the active window expires. This ability requires at least one sword to use.
| Level | Damage (per pass) | Time Active | Cooldown | Radius |
|---|---|---|---|---|
| 1 | 20 | 5 Seconds | 60 Seconds | 10 Blocks |
| 2 | 22 | 6 Seconds | 59 Seconds | 11 Blocks |
| 3 | 26 | 8 Seconds | 57 Seconds | 13 Blocks |
| 4 | 32 | 11 Seconds | 54 Seconds | 16 Blocks |
| 5 | 40 | 15 Seconds | 50 Seconds | 20 Blocks |
Level 20: Flame Sword
Flame Sword is unlocked at Swordsman Level 20. The ability is passive and activates in the background, applying a lingering fire DoT to any enemy struck with a melee hit while active. The fire ticks once per second. Hitting an already-burning enemy refreshes the fire duration rather than stacking a new instance. The ability must be manually activated and the cooldown begins after the active window ends. This ability requires at least one sword to use.
| Level | Fire (per tick) | Time Active | Cooldown |
|---|---|---|---|
| 1 | 1 | 10 Seconds | 50 Seconds |
| 2 | 2 | 11 Seconds | 49 Seconds |
| 3 | 3 | 13 Seconds | 47 Seconds |
| 4 | 4 | 16 Seconds | 44 Seconds |
| 5 | 5 | 20 Seconds | 40 Seconds |
Level 20: Homura Saki
Homura Saki is unlocked at Swordsman Level 20. The player launches a flaming slash projectile that travels forward in a straight line and ignites the first enemy it strikes, setting them on fire for 5 seconds on impact. The fire DoT deals 3 damage per second. The projectile disappears on the first hit and does not pass through targets. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 30 | 40 Seconds | 10 Blocks |
| 2 | 33 | 39 Seconds | 11 Blocks |
| 3 | 39 | 37 Seconds | 13 Blocks |
| 4 | 48 | 34 Seconds | 16 Blocks |
| 5 | 60 | 30 Seconds | 20 Blocks |
Level 22: Rokudo no Tsuji
Rokudo no Tsuji is unlocked at Swordsman Level 22. The player fires a rapid barrage of five flaming slash projectiles in quick succession at the nearest enemy within range. Each slash travels independently and deals damage on contact. Any enemy struck by at least one slash is set on fire for 5 seconds, dealing 3 damage per second. The fire duration does not extend if hit by multiple slashes. The total combined damage of all five slashes is listed below as Total Damage. This ability requires three swords to use. This ability requires three swords to use.
| Level | Damage Per Slash | Total Damage | Cooldown | Distance |
|---|---|---|---|---|
| 1 | 6 | 30 | 30 Seconds | 10 Blocks |
| 2 | 7 | 35 | 29 Seconds | 11 Blocks |
| 3 | 8 | 40 | 27 Seconds | 13 Blocks |
| 4 | 9 | 45 | 24 Seconds | 16 Blocks |
| 5 | 10 | 50 | 20 Seconds | 20 Blocks |
Level 24: Karyu Issen
Karyu Issen is unlocked at Swordsman Level 24. The player dashes forward toward the nearest enemy within range and delivers a flaming slash on impact. The target is set on fire for 5 seconds, dealing 3 damage per second. The ability will not activate if no valid target is within range. The dash travels in a straight line and will not curve toward the target. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 30 | 40 Seconds | 10 Blocks |
| 2 | 33 | 39 Seconds | 11 Blocks |
| 3 | 39 | 37 Seconds | 13 Blocks |
| 4 | 48 | 34 Seconds | 16 Blocks |
| 5 | 60 | 30 Seconds | 20 Blocks |
Level 26: Dohatsu Kohai
Dohatsu Kohai is unlocked at Swordsman Level 26. The player slowly charges energy before erupting into a forward dash, leaving a trail of fire along the path traveled that lingers for 5 seconds. Any enemy that crosses the fire trail takes 5 damage per second while within it. The dash also deals direct damage to any enemy at the end point of the dash. The trail persists regardless of whether a target is hit by the dash itself. This ability requires at least one sword to use.
| Level | Dash Damage | Charge Time | Cooldown |
|---|---|---|---|
| 1 | 30 | 10 Seconds | 30 Seconds |
| 2 | 33 | 9 Seconds | 29 Seconds |
| 3 | 39 | 8 Seconds | 27 Seconds |
| 4 | 48 | 7 Seconds | 24 Seconds |
| 5 | 60 | 6 Seconds | 20 Seconds |
Level 28: Hi no Arashi
Hi no Arashi is unlocked at Swordsman Level 28. The player launches a spiraling flame tornado projectile forward in a straight line. The tornado travels at moderate speed and deals damage to any enemy caught in its path. Any enemy struck is set on fire for 5 seconds, dealing 3 damage per second. The tornado persists along its path until it reaches maximum distance before dissipating, potentially hitting multiple targets in a line. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 40 | 50 Seconds | 10 Blocks |
| 2 | 44 | 49 Seconds | 11 Blocks |
| 3 | 52 | 47 Seconds | 13 Blocks |
| 4 | 64 | 44 Seconds | 16 Blocks |
| 5 | 80 | 40 Seconds | 20 Blocks |
Level 30: Baki
Baki is unlocked at Swordsman Level 30. The player dashes forward toward the nearest enemy within range and delivers a powerful overhead downward swing that vertically cleaves through the target. Any enemy struck is stunned for 2 seconds, preventing movement and ability use. The ability will not activate if no valid target is within range. The stun cannot be resisted. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 40 | 45 Seconds | 10 Blocks |
| 2 | 44 | 44 Seconds | 11 Blocks |
| 3 | 52 | 42 Seconds | 13 Blocks |
| 4 | 64 | 39 Seconds | 16 Blocks |
| 5 | 80 | 35 Seconds | 20 Blocks |
Level 30: Sanbyakurokuju Pound Ho
Sanbyakurokuju Pound Ho is unlocked at Swordsman Level 30. The player fires a large compressed slash projectile that travels in a straight line and deals damage to the first enemy it contacts. The slash has a wide hitbox and deals knockback. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 40 | 40 Seconds | 10 Blocks |
| 2 | 44 | 39 Seconds | 11 Blocks |
| 3 | 52 | 37 Seconds | 13 Blocks |
| 4 | 64 | 34 Seconds | 16 Blocks |
| 5 | 80 | 30 Seconds | 20 Blocks |
Level 32: Yakkodori
Yakkodori is unlocked at Swordsman Level 32. The player fires a compressed crescent-shaped air projectile that travels forward at high speed. The projectile deals damage and applies a significant knockback on impact. The projectile dissipates after hitting the first enemy in its path. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 40 | 30 Seconds | 10 Blocks |
| 2 | 44 | 29 Seconds | 11 Blocks |
| 3 | 52 | 27 Seconds | 13 Blocks |
| 4 | 64 | 24 Seconds | 16 Blocks |
| 5 | 80 | 20 Seconds | 20 Blocks |
Level 34: Shishi Sonson
Shishi Sonson is unlocked at Swordsman Level 34. The player performs a lightning-fast forward lunge at the nearest enemy within range, delivering a single precise slash at extreme speed. The ability will not activate if no valid target is within range. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 30 | 20 Seconds | 10 Blocks |
| 2 | 33 | 19 Seconds | 11 Blocks |
| 3 | 39 | 17 Seconds | 13 Blocks |
| 4 | 48 | 14 Seconds | 16 Blocks |
| 5 | 60 | 10 Seconds | 20 Blocks |
Level 36: Neko Niko Ban
Neko Niko Ban is unlocked at Swordsman Level 36. The player releases a shockwave slash projectile that travels forward at range. Any enemy struck is stunned for 2 seconds, preventing movement and ability use. The stun cannot be resisted. The projectile dissipates after hitting the first enemy. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 40 | 30 Seconds | 10 Blocks |
| 2 | 44 | 29 Seconds | 11 Blocks |
| 3 | 52 | 27 Seconds | 13 Blocks |
| 4 | 64 | 24 Seconds | 16 Blocks |
| 5 | 80 | 20 Seconds | 20 Blocks |
Level 38: Inu Spire
Inu Spire is unlocked at Swordsman Level 38. The player releases a shockwave slash projectile that travels forward at range. This attack ignores all forms of damage resistance and damage reduction, dealing its full listed damage regardless of the target's defensive stats or active defensive abilities. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 40 | 30 Seconds | 10 Blocks |
| 2 | 44 | 29 Seconds | 11 Blocks |
| 3 | 52 | 27 Seconds | 13 Blocks |
| 4 | 64 | 24 Seconds | 16 Blocks |
| 5 | 80 | 20 Seconds | 20 Blocks |
Level 40: Daishinkan
Daishinkan is unlocked at Swordsman Level 40. The player dashes forward toward the nearest enemy within range and delivers a powerful overhead swing that vertically cleaves through them. This attack ignores all damage resistances and reduction, dealing its full listed damage regardless of the target's defensive stats. The ability will not activate if no valid target is within range. This ability requires at least one sword to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 40 | 30 Seconds | 10 Blocks |
| 2 | 44 | 29 Seconds | 11 Blocks |
| 3 | 52 | 27 Seconds | 13 Blocks |
| 4 | 64 | 24 Seconds | 16 Blocks |
| 5 | 80 | 20 Seconds | 20 Blocks |
Level 40: Clear Lance
Clear Lance is unlocked at Swordsman Level 40. This ability requires the player to be airborne to activate. The player launches directly downward and upon impact creates a shockwave AOE that deals damage to all enemies within the radius. The ability cannot be activated while grounded. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Shockwave Radius |
|---|---|---|---|
| 1 | 50 | 40 Seconds | 6 Blocks |
| 2 | 55 | 39 Seconds | 6 Blocks |
| 3 | 65 | 37 Seconds | 7 Blocks |
| 4 | 80 | 34 Seconds | 8 Blocks |
| 5 | 100 | 30 Seconds | 8 Blocks |
Level 42: Nanahyakuniju Pound Ho
Nanahyakuniju Pound Ho is unlocked at Swordsman Level 42. The player fires a large compressed slash projectile at range. This is a significantly more powerful version of Sanbyakurokuju Pound Ho, carrying greater force and impact. The slash has a wide hitbox and deals blunt impact force, briefly knocking the target backward on hit. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 50 | 30 Seconds | 10 Blocks |
| 2 | 55 | 29 Seconds | 11 Blocks |
| 3 | 65 | 27 Seconds | 13 Blocks |
| 4 | 80 | 24 Seconds | 16 Blocks |
| 5 | 100 | 20 Seconds | 20 Blocks |
Level 44: Taka Nami
Taka Nami is unlocked at Swordsman Level 44. The player releases a powerful gust of pressurized wind as a forward traveling slash wave. The wave deals damage to the first enemy it contacts and applies a heavy knockback. The wind wave also briefly slows the target's movement speed by 30% for 5 seconds after the knockback resolves. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 50 | 30 Seconds | 10 Blocks |
| 2 | 55 | 29 Seconds | 11 Blocks |
| 3 | 65 | 27 Seconds | 13 Blocks |
| 4 | 80 | 24 Seconds | 16 Blocks |
| 5 | 100 | 20 Seconds | 20 Blocks |
Level 46: Sai Kuru
Sai Kuru is unlocked at Swordsman Level 46. The player spins rapidly in place while slashing in all directions, dealing damage to all enemies within a 360-degree arc around the player. Unlike Menamu-gawa and Round Table, Sai Kuru involves multiple consecutive spinning slashes rather than a single sweeping motion, hitting enemies within range several times if they remain in range for the full duration of the spin. Each pass of the spin deals the listed damage once. This ability requires at least two swords to use.
| Level | Damage (per pass) | Spin Passes | Cooldown | Spin Radius |
|---|---|---|---|---|
| 1 | 60 | 1 | 50 Seconds | 5 Blocks |
| 2 | 66 | 1 | 49 Seconds | 5 Blocks |
| 3 | 78 | 1 | 47 Seconds | 6 Blocks |
| 4 | 96 | 1 | 44 Seconds | 7 Blocks |
| 5 | 120 | 1 | 40 Seconds | 7 Blocks |
Level 48: Rashomon
Rashomon is unlocked at Swordsman Level 48. The player charges energy over an extended period, then unleashes an enormous slash that travels forward and cleaves through all enemies in its path. The slash passes through targets rather than stopping at the first enemy, hitting everything in a line. The charge cannot be cancelled once started. Releasing before the charge completes fires a weaker version dealing 50% damage. This ability requires at least two swords to use.
| Level | Damage | Charge Time | Cooldown |
|---|---|---|---|
| 1 | 60 | 10 Seconds | 30 Seconds |
| 2 | 66 | 9 Seconds | 29 Seconds |
| 3 | 78 | 8 Seconds | 27 Seconds |
| 4 | 96 | 7 Seconds | 24 Seconds |
| 5 | 120 | 6 Seconds | 20 Seconds |
Level 50: Gun Modoki
Gun Modoki is unlocked at Swordsman Level 50. The player launches forward at extreme speed in a straight line, dealing damage to every enemy that falls within the player's line of movement during the dash. The ability hits all enemies along the path simultaneously rather than stopping at the first target. The dash distance is fixed and the player cannot stop early. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Dash Distance |
|---|---|---|---|
| 1 | 60 | 30 Seconds | 10 Blocks |
| 2 | 66 | 29 Seconds | 11 Blocks |
| 3 | 78 | 27 Seconds | 13 Blocks |
| 4 | 96 | 24 Seconds | 16 Blocks |
| 5 | 120 | 20 Seconds | 20 Blocks |
Level 50: Senhachiju Pound Ho
Senhachiju Pound Ho is unlocked at Swordsman Level 50. The player fires a massive compressed slash projectile at range. This is a more powerful version of Nanahyakuniju Pound Ho, carrying even greater force. The slash has a wide hitbox and deals blunt impact force. This ability requires three swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 60 | 30 Seconds | 10 Blocks |
| 2 | 66 | 29 Seconds | 11 Blocks |
| 3 | 78 | 27 Seconds | 13 Blocks |
| 4 | 96 | 24 Seconds | 16 Blocks |
| 5 | 120 | 20 Seconds | 20 Blocks |
Level 52: Uru Tora Gari
Uru Tora Gari is unlocked at Swordsman Level 52. The player lunges forward and swings both blades in a crossing slash pattern, dealing damage at the end of the dash. If the player activates this ability while airborne, they instead lock onto the target they are aiming at and launch toward them directly, regardless of height difference. This ability requires three swords to use.
| Level | Damage | Cooldown | Dash Distance |
|---|---|---|---|
| 1 | 60 | 30 Seconds | 10 Blocks |
| 2 | 66 | 29 Seconds | 11 Blocks |
| 3 | 78 | 27 Seconds | 13 Blocks |
| 4 | 96 | 24 Seconds | 16 Blocks |
| 5 | 120 | 20 Seconds | 20 Blocks |
Level 54: Kokujo O Tatsumaki
Kokujo O Tatsumaki is unlocked at Swordsman Level 54. The player releases a large black tornado projectile that travels forward at moderate speed. The tornado deals damage to every enemy along its path as it travels, passing through targets rather than stopping at the first. Any enemy caught inside the tornado is also briefly lifted off the ground and carried for 1 second before being dropped, interrupting any action they were performing. This ability requires three swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 70 | 50 Seconds | 10 Blocks |
| 2 | 77 | 49 Seconds | 11 Blocks |
| 3 | 91 | 47 Seconds | 13 Blocks |
| 4 | 112 | 44 Seconds | 16 Blocks |
| 5 | 140 | 40 Seconds | 20 Blocks |
Level 56: Ichidai Sanzen Daisen Sekai
Ichidai Sanzen Daisen Sekai is unlocked at Swordsman Level 56. The player launches forward toward the nearest enemy within range and delivers five rapid consecutive slashes in quick succession. All five slashes are delivered automatically once the ability is activated. The total combined damage of all five slashes is listed below as Total Damage. This ability requires three swords to use.
| Level | Damage Per Slash | Total Damage | Cooldown | Detection Range |
|---|---|---|---|---|
| 1 | 12 | 60 | 40 Seconds | 10 Blocks |
| 2 | 14 | 70 | 39 Seconds | 11 Blocks |
| 3 | 17 | 85 | 37 Seconds | 13 Blocks |
| 4 | 20 | 100 | 34 Seconds | 16 Blocks |
| 5 | 24 | 120 | 30 Seconds | 20 Blocks |
Level 58: Nigori Zake
Nigori Zake is unlocked at Swordsman Level 58. The player channels a battle spirit to temporarily enhance their physical strength. While active, all melee attacks deal bonus damage equal to the listed Damage value added directly to each hit. The buff ends when the active window expires. The cooldown begins when the buff ends. This ability requires three swords to use.
| Level | Damage Bonus | Time Active | Cooldown |
|---|---|---|---|
| 1 | 10 | 10 Seconds | 50 Seconds |
| 2 | 11 | 11 Seconds | 49 Seconds |
| 3 | 13 | 13 Seconds | 47 Seconds |
| 4 | 16 | 16 Seconds | 44 Seconds |
| 5 | 20 | 20 Seconds | 40 Seconds |
Level 60: Ippyakusanjo Hiryu Jigoku
Ippyakusanjo Hiryu Jigoku is unlocked at Swordsman Level 60. The player launches a flaming dragon-shaped slash wave forward at range. The slash travels at high speed and deals damage to the first enemy it directly contacts. In addition to the impact damage, the slash leaves a lingering trail of fire along its full travel path that remains for 5 seconds. Any enemy that walks through the fire trail takes 5 damage per second while within it. The fire trail persists regardless of whether a target was hit by the slash. This ability requires three swords to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 80 | 40 Seconds | 10 Blocks |
| 2 | 88 | 39 Seconds | 11 Blocks |
| 3 | 104 | 37 Seconds | 13 Blocks |
| 4 | 128 | 34 Seconds | 16 Blocks |
| 5 | 160 | 30 Seconds | 20 Blocks |
Level 60: Tougen Totsuka
Tougen Totsuka is unlocked at Swordsman Level 60. The player launches forward at extreme speed in a straight line, dealing damage to every enemy along their movement path. Tougen Totsuka is performed with a single decisive lunge rather than a dash, covering the distance in one burst and hitting all enemies in the line with greater force. The player cannot stop or redirect once the ability activates. This ability requires at least two swords to use.
| Level | Damage | Cooldown | Dash Distance |
|---|---|---|---|
| 1 | 80 | 30 Seconds | 10 Blocks |
| 2 | 88 | 29 Seconds | 11 Blocks |
| 3 | 104 | 27 Seconds | 13 Blocks |
| 4 | 128 | 24 Seconds | 16 Blocks |
| 5 | 160 | 20 Seconds | 20 Blocks |
Level 60: Rengoku Oni Giri
Rengoku Oni Giri is unlocked at Swordsman Level 60. The player charges for a brief moment before launching forward to the nearest enemy within range and delivering a devastating single slash. The ability will not activate if no valid target is within range. Once the ability is activated, the charge time automatically starts and no other abilities can be used until the ability is activated. This ability requires three swords to use.
| Level | Damage | Charge Time | Cooldown | Detection Range |
|---|---|---|---|---|
| 1 | 80 | 7 Seconds | 30 Seconds | 10 Blocks |
| 2 | 88 | 6 Seconds | 29 Seconds | 11 Blocks |
| 3 | 104 | 5 Seconds | 27 Seconds | 13 Blocks |
| 4 | 128 | 4 Seconds | 24 Seconds | 16 Blocks |
| 5 | 160 | 3 Seconds | 20 Seconds | 20 Blocks |
Level 60: Ashura Bakkei
Ashura Bakkei is unlocked at Swordsman Level 60. The player manifests a multi-armed phantom swordsman form and charges before unleashing nine simultaneous slash attacks across a wide arc in front of them. All nine slashes land at once at the end of the charge. Each slash hits independently and can strike different targets within the arc. The total combined damage of all nine slashes is listed below as Total Damage. The ability will not activate if no valid targets are within range. This ability requires three swords to use.
| Level | Damage Per Slash | Total Damage | Charge Time | Cooldown |
|---|---|---|---|---|
| 1 | 10 | 90 | 10 Seconds | 50 Seconds |
| 2 | 11 | 99 | 9 Seconds | 49 Seconds |
| 3 | 13 | 117 | 8 Seconds | 47 Seconds |
| 4 | 16 | 144 | 7 Seconds | 44 Seconds |
| 5 | 20 | 180 | 6 Seconds | 40 Seconds |