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Bruiser Style ​

The Bruiser Style is based on abilities that characters such as Gin, Axe-Hand Morgan, Yamato, Scopper Gaban, Kaidou, and other heavy weapon users. This page lists all of the abilities associated with the Bruiser Style.

Passives ​

All Bludgeon Type Weapons deal an extra 1 damage per hit per level. Upon reaching the max style level 60, Bludgeon Weapons will do an additional 60 damage per melee hit.

Requirements ​

This style is automatically unlocked. You are required to be holding a Bludgeon Type Weapon to use all Bruiser abilities. Some abilities may have specific requirements that are listed below.

Level 0: Batter Up ​

Batter Up is the first automatically unlocked ability for the Bruiser Style. The player swings a heavy bludgeon in a wide frontal arc, damaging and knocking back all valid enemies in range. The attack has a brief wind-up before the swing. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownSwing Radius
11030 Seconds3 Blocks
21129 Seconds3 Blocks
31327 Seconds4 Blocks
41624 Seconds4 Blocks
52020 Seconds5 Blocks

Level 0: Usopp Hammer ​

Usopp Hammer is the second automatically unlocked ability for the Bruiser Style. The player performs a fast overhead hammer strike against the nearest enemy within range. The attack deals damage and stuns the target for one second. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection Range
11030 Seconds10 Blocks
21129 Seconds11 Blocks
31327 Seconds13 Blocks
41624 Seconds16 Blocks
52020 Seconds20 Blocks

Level 0: Five Ton Hammer ​

Five Ton Hammer is the third automatically unlocked ability for the Bruiser Style. The player performs a slow overhead smash that deals damage and strong knockback to the nearest enemy within range. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection Range
11030 Seconds10 Blocks
21129 Seconds11 Blocks
31327 Seconds13 Blocks
41624 Seconds16 Blocks
52020 Seconds20 Blocks

Level 0: Kijin Ranbu ​

Kijin Ranbu is the fourth automatically unlocked ability for the Bruiser Style. The player leaps toward the nearest enemy within range and swings their weapon on arrival, dealing damage to the target and nearby enemies. The ability will not activate if no valid target is detected. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection RangeAOE Radius
11030 Seconds10 Blocks2 Blocks
21129 Seconds11 Blocks2 Blocks
31327 Seconds13 Blocks3 Blocks
41624 Seconds16 Blocks3 Blocks
52020 Seconds20 Blocks4 Blocks

Level 2: Tonfa Strike ​

Tonfa Strike is unlocked at Bruiser Level 2. The player strikes the nearest enemy with a heavy weapon swing that deals damage to all enemies within a small area around the impact point. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownAOE Radius
11030 Seconds2 Blocks
21129 Seconds2 Blocks
31327 Seconds3 Blocks
41624 Seconds3 Blocks
52020 Seconds4 Blocks

Level 4: Double Tonfa Assault ​

Double Tonfa Assault is unlocked at Bruiser Level 4. The player performs a rapid sequence of alternating strikes with both weapons, dealing damage with each hit. The player must be dual wielding Bludgeon Type Weapons to use this ability.

LevelDamage Per HitTotal DamageHitsCooldown
139330 Seconds
2412329 Seconds
3515327 Seconds
4618324 Seconds
5721320 Seconds

Level 6: Axe Hand ​

Axe Hand is unlocked at Bruiser Level 6. The player performs a heavy axe-style slash with their equipped Bludgeon Type Weapon, dealing increased damage to the nearest enemy within range. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection Range
12040 Seconds10 Blocks
22239 Seconds11 Blocks
32637 Seconds13 Blocks
43234 Seconds16 Blocks
54030 Seconds20 Blocks

Level 8: Axe Strike ​

Axe Strike is unlocked at Bruiser Level 8. The player raises their weapon and performs an overhead smash against the nearest enemy. The attack deals high single-target damage and stuns the target for one second. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection Range
12040 Seconds10 Blocks
22239 Seconds11 Blocks
32637 Seconds13 Blocks
43234 Seconds16 Blocks
54030 Seconds20 Blocks

Level 10: Axe Blow ​

Axe Blow is unlocked at Bruiser Level 10. The player briefly charges their weapon before performing a heavy attack to a nearby enemy. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCharge TimeCooldown
1204 Seconds30 Seconds
2224 Seconds29 Seconds
3263 Seconds27 Seconds
4323 Second24 Seconds
5402 Second20 Seconds

Level 10: Kokutei Roseo ​

Kokutei Roseo is unlocked at Bruiser Level 10. The player performs a powerful horizontal sweep that damages all enemies within a broad frontal arc and applies strong knockback. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownSwing Radius
12030 Seconds4 Blocks
22229 Seconds4 Blocks
32627 Seconds5 Blocks
43224 Seconds6 Blocks
54020 Seconds6 Blocks

Level 12: Namuji Hyouga ​

Namuji Hyouga is unlocked at Bruiser Level 12. The player swings the weapon forward, releasing a short-range freezing shockwave. The shockwave damages the first enemy it contacts and applies Slowness. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDistanceSlowness
12030 Seconds10 Blocks20%
22229 Seconds11 Blocks20%
32627 Seconds13 Blocks25%
43224 Seconds16 Blocks25%
54020 Seconds20 Blocks30%

Level 14: Himorogiri ​

Himorogiri is unlocked at Bruiser Level 14. The player performs a heavy spinning strike that damages all enemies around them and applies strong knockback. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownSpin Radius
12040 Seconds3 Blocks
22239 Seconds3 Blocks
32637 Seconds4 Blocks
43234 Seconds4 Blocks
54030 Seconds5 Blocks

Level 16: Narikabura Arrow ​

Narikabura Arrow is unlocked at Bruiser Level 16. The player swings the weapon and fires a compressed shockwave forward. The projectile travels in a straight line and knocks the first enemy it contacts backward. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDistance
12030 Seconds10 Blocks
22229 Seconds11 Blocks
32627 Seconds13 Blocks
43224 Seconds16 Blocks
54020 Seconds20 Blocks

Level 18: Raimei Hakke ​

Raimei Hakke is unlocked at Bruiser Level 18. The player charges briefly and delivers a devastating strike to the nearest enemy within range. The attack deals heavy damage, strong knockback, and briefly stuns the target for one second. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCharge TimeCooldownDetection Range
1203 Seconds30 Seconds10 Blocks
2223 Seconds29 Seconds11 Blocks
3262 Seconds27 Seconds13 Blocks
4322 Seconds24 Seconds16 Blocks
5402 Seconds20 Seconds20 Blocks

Level 20: Yachitakeru ​

Yachitakeru is unlocked at Bruiser Level 20. The player leaps forward and swings both weapons, dealing damage to enemies caught in the attack. The player must be dual wielding Bludgeon Type Weapons to use this ability.

LevelDamageCooldownDash Distance
13040 Seconds10 Blocks
23339 Seconds11 Blocks
33937 Seconds13 Blocks
44834 Seconds16 Blocks
56030 Seconds20 Blocks

Level 20: Kaifu ​

Kaifu is unlocked at Bruiser Level 20. The player rapidly swings the weapon multiple times delivering cresent shaped projectiles. Each hit deals damage independently, and enemies struck repeatedly are staggered. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamage Per HitTotal DamageHitsCooldown
1630530 Seconds
2735529 Seconds
3840527 Seconds
4945524 Seconds
51050520 Seconds

Level 22: Kaen Daiko ​

Kaen Daiko is unlocked at Bruiser Level 22. The player slams the weapon into the ground, creating a fiery shockwave around the impact point. Enemies in the area take damage, are knocked back, and are set on fire for 5 seconds. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownShockwave Radius
13040 Seconds4 Blocks
23339 Seconds4 Blocks
33937 Seconds5 Blocks
44834 Seconds6 Blocks
56030 Seconds6 Blocks

Level 24: Tatsumaki Kaifu ​

Tatsumaki Kaifu is unlocked at Bruiser Level 24. The player rapidly spins the weapon, damaging all enemies around them. Enemies caught in the attack are pulled slightly toward the player before being launched outward by the final strike. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownSpin Radius
13040 Seconds4 Blocks
23339 Seconds4 Blocks
33937 Seconds5 Blocks
44834 Seconds6 Blocks
56030 Seconds6 Blocks

Level 26: Kanabo Smash ​

Kanabo Smash is unlocked at Bruiser Level 26. The player performs a massive overhead strike at the nearest enemy within range. The impact deals very high single-target damage and creates a small shockwave at the point of impact. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownImpact Radius
13045 Seconds2 Blocks
23344 Seconds2 Blocks
33942 Seconds3 Blocks
44839 Seconds3 Blocks
56035 Seconds4 Blocks

Level 28: Hakai Smash ​

Hakai Smash is unlocked at Bruiser Level 28. The player performs a gigantic horizontal weapon swing that damages and launches all enemies in a wide arc. The attack has a long cooldown due to its large hitbox and high knockback. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownSwing Radius
14050 Seconds6 Blocks
24449 Seconds6 Blocks
35247 Seconds7 Blocks
46444 Seconds8 Blocks
58040 Seconds8 Blocks

Level 30: Ikoku Sovereignty ​

Ikoku Sovereignty is unlocked at Bruiser Level 30. The player swings their heavy weapon forward, releasing a gigantic linear shockwave. The projectile travels a long distance, deals high damage, and applies knockback to the first enemy it contacts. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDistance
14040 Seconds10 Blocks
24439 Seconds11 Blocks
35237 Seconds13 Blocks
46434 Seconds16 Blocks
58030 Seconds20 Blocks

Level 30: Kamudo ​

Kamudo is unlocked at Bruiser Level 30. The player charges both weapons before performing a powerful dual-weapon swing that deals heavy direct damage and AOE damage around the impact point. The player must be dual wielding Bludgeon Type Weapons to use this ability.

LevelDamageCooldownCharge TimeAOE Radius
14045 Seconds4 Seconds3 Blocks
24444 Seconds4 Seconds3 Blocks
35242 Seconds3 Seconds4 Blocks
46439 Seconds3 Seconds5 Blocks
58035 Seconds2 Seconds5 Blocks

Level 32: Yasotakeru ​

Yasotakeru is unlocked at Bruiser Level 32. The player swings both weapons and launches multiple compressed weapon slashes forward as projectiles. Each projectile deals damage independently. The player must be dual wielding Bludgeon Type Weapons to use this ability.

LevelDamage Per ProjectileTotal DamageProjectilesCooldownDistance
11050540 Seconds10 Blocks
21155539 Seconds11 Blocks
31365537 Seconds13 Blocks
41680534 Seconds16 Blocks
520100530 Seconds20 Blocks

Level 34: Hakai ​

Hakai is unlocked at Bruiser Level 34. The player charges their weapon briefly before unleashing an enormous horizontal shockwave. The attack deals devastating damage and deals knockback. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCharge TimeCooldownDistance
1404 Seconds50 Seconds12 Blocks
2444 Seconds49 Seconds13 Blocks
3523 Seconds47 Seconds15 Blocks
4643 Seconds44 Seconds18 Blocks
5802 Seconds40 Seconds20 Blocks

Level 36: Thunder Bagua ​

Thunder Bagua is unlocked at Bruiser Level 36. The player rapidly lunges toward the nearest enemy within range and delivers a devastating strike on contact. The attack deals extremely high single-target damage and heavy knockback. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection Range
14030 Seconds10 Blocks
24429 Seconds11 Blocks
35227 Seconds13 Blocks
46424 Seconds16 Blocks
58020 Seconds20 Blocks

Level 38: Gundari Ryuseigun ​

Gundari Ryuseigun is unlocked at Bruiser Level 38. This ability rapidly strikes the target multiple times with a larger hitbox and increased knockback, ending with a final blow that launches the target away. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamage Per HitTotal DamageHitsCooldown
11260550 Seconds
21470549 Seconds
31785547 Seconds
420100544 Seconds
524120540 Seconds

Level 40: Shuron Hakke ​

Shuron Hakke is unlocked at Bruiser Level 40. The player enters an advanced drunken combat state that increases melee damage, attack speed, knockback, and stagger resistance for the active duration. The cooldown begins when the state ends. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamage BonusAttack SpeedKnockback BonusTime ActiveCooldown
11010%10%10 Seconds60 Seconds
21112%12%11 Seconds59 Seconds
31315%15%13 Seconds57 Seconds
41618%18%16 Seconds54 Seconds
52020%20%20 Seconds50 Seconds

Level 40: Kaen Kogeki ​

Kaen Kogeki is unlocked at Bruiser Level 40. The player performs an enhanced flaming smash that creates a large fiery impact zone. Enemies inside take damage, are set on fire for 5 seconds, and are launched outward. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownImpact Radius
15040 Seconds5 Blocks
25539 Seconds5 Blocks
36537 Seconds6 Blocks
48034 Seconds7 Blocks
510030 Seconds8 Blocks

Level 42: Hakke Kusho ​

Hakke Kusho is unlocked at Bruiser Level 42. The player releases an invisible force from the weapon that travels forward and deals heavy impact damage without requiring direct contact. The force disappears after striking the first enemy. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDistance
15030 Seconds10 Blocks
25529 Seconds11 Blocks
36527 Seconds13 Blocks
48024 Seconds16 Blocks
510020 Seconds20 Blocks

Level 44: Hakke Sosho ​

Hakke Sosho is unlocked at Bruiser Level 44. The player performs a massive upward strike that launches enemies vertically. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownLaunch Strength
15030 Seconds1.0x
25529 Seconds1.1x
36527 Seconds1.2x
48024 Seconds1.3x
510020 Seconds1.5x

Level 46: Bojutsu Giant Swing ​

Bojutsu Giant Swing is unlocked at Bruiser Level 46. The player performs a slow, enormous circular weapon sweep that damages all enemies around them and applies extreme knockback. The attack cannot be cancelled once the swing begins. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownSpin Radius
16050 Seconds5 Blocks
26649 Seconds5 Blocks
37847 Seconds6 Blocks
49644 Seconds7 Blocks
512040 Seconds7 Blocks

Level 48: Hakoku ​

Hakoku is unlocked at Bruiser Level 48. The player charges a massive weapon attack and releases a gigantic horizontal projectile. The projectile travels a long distance, passes through enemies, and deals damage to every target along its path. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCharge TimeCooldownDistance
1605 Seconds40 Seconds15 Blocks
2665 Seconds39 Seconds16 Blocks
3784 Seconds37 Seconds18 Blocks
4964 Seconds34 Seconds20 Blocks
51203 Seconds30 Seconds25 Blocks

Level 50: Kongo Kabura ​

Kongo Kabura is unlocked at Bruiser Level 50. The player releases a flaming shockwave attack that creates a large burning impact zone. Enemies inside take direct damage, are knocked back, and take fire damage once per second for 5 seconds. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownImpact Radius
16040 Seconds6 Blocks
26639 Seconds6 Blocks
37837 Seconds7 Blocks
49634 Seconds8 Blocks
512030 Seconds8 Blocks

Level 50: Drunken Rampage ​

Drunken Rampage is unlocked at Bruiser Level 50. The player enters an enhanced drunken state. All Bruiser attacks gain increased damage and a chance to stagger or launch targets. The cooldown begins when the state ends. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamage BonusStagger ChanceTime ActiveCooldown
11010%10 Seconds60 Seconds
21112%11 Seconds59 Seconds
31315%13 Seconds57 Seconds
41618%16 Seconds54 Seconds
52020%20 Seconds50 Seconds

Level 52: Horai Hakke ​

Hoari Hakke is unlocked at Bruiser Level 52. The player performs a faster and more powerful Raime Hakke, lunging toward the nearest enemy within range and delivering a massive strike. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection Range
16040 Seconds10 Blocks
26639 Seconds11 Blocks
37837 Seconds13 Blocks
49634 Seconds16 Blocks
512030 Seconds20 Blocks

Level 54: Kosanze Ragnaraku ​

Kosanze Ragnaraku is unlocked at Bruiser Level 54. The player leaps upward and crashes down with a flaming strike, creating a large circular explosion on impact. Enemies caught in the impact take damage, are launched outward, and are set on fire. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownImpact Radius
17050 Seconds6 Blocks
27749 Seconds6 Blocks
39147 Seconds7 Blocks
411244 Seconds8 Blocks
514040 Seconds8 Blocks

Level 56: Gundari Ryuseigun Shogeki ​

Gundari Ryuseigun Shogeki is unlocked at Bruiser Level 56. The player performs a rapid series of devastating strikes followed by a powerful finishing blow. Each strike deals damage independently, while the final strike launches enemies away. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamage Per HitTotal DamageHitsCooldown
11470540 Seconds
21575539 Seconds
31890537 Seconds
422110534 Seconds
528140530 Seconds

Level 58: Hyakki Yagyo ​

Hyakki Yagyo is unlocked at Bruiser Level 58. The player slams the weapon on the ground mutliple times, repeatedly damaging all enemies caught within the large circular attack area. Enemies remain in the attack zone until they are knocked away by the final hit. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamage Per HitSlamsTotal DamageCooldownRadius
12048050 Seconds6 Blocks
22248849 Seconds6 Blocks
326410447 Seconds7 Blocks
432412844 Seconds8 Blocks
540416040 Seconds8 Blocks

Level 60: Daiitoku Raimei Hakke ​

Daiitoku Raimei Hakke is unlocked at Bruiser Level 60. The player becomes briefly invulnerable and launches forward at extreme speed toward the nearest enemy within range. The player delivers an enormous strike on contact, dealing devastating damage and massive knockback. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownDetection Range
18040 Seconds10 Blocks
28839 Seconds11 Blocks
310437 Seconds13 Blocks
412834 Seconds16 Blocks
516030 Seconds20 Blocks

Level 60: Saikyo Shuron Hakke ​

Saikyo Shuron Hakke is unlocked at Bruiser Level 60. The player enters an ultimate drunken combat state that massively increases melee damage, attack speed, knockback resistance, and stagger resistance. The cooldown begins when the state ends. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamage BonusAttack SpeedKnockback ResistanceTime ActiveCooldown
12020%20%10 Seconds60 Seconds
22222%22%11 Seconds59 Seconds
32625%25%13 Seconds57 Seconds
43228%28%16 Seconds54 Seconds
54030%30%20 Seconds50 Seconds

Level 60: Warai Jogo Ragnaraku ​

Warai Jogo Ragnaraku is unlocked at Bruiser Level 60. The player leaps high into the air and crashes down with a flaming meteor strike. The impact creates an enormous burning area that deals damage, launches enemies outward, and sets them on fire. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCooldownImpact Radius
18040 Seconds8 Blocks
28839 Seconds8 Blocks
310437 Seconds9 Blocks
412834 Seconds10 Blocks
516030 Seconds10 Blocks

Level 60: Hakai Saishu ​

Hakai Saishu is unlocked at Bruiser Level 60. The player charges their weapon before unleashing a colossal horizontal shockwave. The attack has enormous AOE, extreme damage, and massive knockback. The long charge and cooldown balance its exceptional power. This ability requires at least one Bludgeon Type Weapon to use.

LevelDamageCharge TimeCooldownDistance
1907 Seconds50 Seconds15 Blocks
2996 Seconds49 Seconds16 Blocks
31175 Seconds47 Seconds18 Blocks
41444 Seconds44 Seconds20 Blocks
51803 Seconds40 Seconds25 Blocks

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