Bruiser Style
The Bruiser Style is based on abilities that characters such as Gin, Axe-Hand Morgan, Yamato, Scopper Gaban, Kaidou, and other heavy weapon users. This page lists all of the abilities associated with the Bruiser Style.
Passives
All Bludgeon Type Weapons deal an extra 1 damage per hit per level. Upon reaching the max style level 60, Bludgeon Weapons will do an additional 60 damage per melee hit.
Requirements
This style is automatically unlocked. You are required to be holding a Bludgeon Type Weapon to use all Bruiser abilities. Some abilities may have specific requirements that are listed below.
Level 0: Batter Up
Batter Up is the first automatically unlocked ability for the Bruiser Style. The player swings a heavy bludgeon in a wide frontal arc, damaging and knocking back all valid enemies in range. The attack has a brief wind-up before the swing. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Swing Radius |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 3 Blocks |
| 2 | 11 | 29 Seconds | 3 Blocks |
| 3 | 13 | 27 Seconds | 4 Blocks |
| 4 | 16 | 24 Seconds | 4 Blocks |
| 5 | 20 | 20 Seconds | 5 Blocks |
Level 0: Usopp Hammer
Usopp Hammer is the second automatically unlocked ability for the Bruiser Style. The player performs a fast overhead hammer strike against the nearest enemy within range. The attack deals damage and stuns the target for one second. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 10 Blocks |
| 2 | 11 | 29 Seconds | 11 Blocks |
| 3 | 13 | 27 Seconds | 13 Blocks |
| 4 | 16 | 24 Seconds | 16 Blocks |
| 5 | 20 | 20 Seconds | 20 Blocks |
Level 0: Five Ton Hammer
Five Ton Hammer is the third automatically unlocked ability for the Bruiser Style. The player performs a slow overhead smash that deals damage and strong knockback to the nearest enemy within range. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 10 Blocks |
| 2 | 11 | 29 Seconds | 11 Blocks |
| 3 | 13 | 27 Seconds | 13 Blocks |
| 4 | 16 | 24 Seconds | 16 Blocks |
| 5 | 20 | 20 Seconds | 20 Blocks |
Level 0: Kijin Ranbu
Kijin Ranbu is the fourth automatically unlocked ability for the Bruiser Style. The player leaps toward the nearest enemy within range and swings their weapon on arrival, dealing damage to the target and nearby enemies. The ability will not activate if no valid target is detected. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range | AOE Radius |
|---|---|---|---|---|
| 1 | 10 | 30 Seconds | 10 Blocks | 2 Blocks |
| 2 | 11 | 29 Seconds | 11 Blocks | 2 Blocks |
| 3 | 13 | 27 Seconds | 13 Blocks | 3 Blocks |
| 4 | 16 | 24 Seconds | 16 Blocks | 3 Blocks |
| 5 | 20 | 20 Seconds | 20 Blocks | 4 Blocks |
Level 2: Tonfa Strike
Tonfa Strike is unlocked at Bruiser Level 2. The player strikes the nearest enemy with a heavy weapon swing that deals damage to all enemies within a small area around the impact point. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | AOE Radius |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 2 Blocks |
| 2 | 11 | 29 Seconds | 2 Blocks |
| 3 | 13 | 27 Seconds | 3 Blocks |
| 4 | 16 | 24 Seconds | 3 Blocks |
| 5 | 20 | 20 Seconds | 4 Blocks |
Level 4: Double Tonfa Assault
Double Tonfa Assault is unlocked at Bruiser Level 4. The player performs a rapid sequence of alternating strikes with both weapons, dealing damage with each hit. The player must be dual wielding Bludgeon Type Weapons to use this ability.
| Level | Damage Per Hit | Total Damage | Hits | Cooldown |
|---|---|---|---|---|
| 1 | 3 | 9 | 3 | 30 Seconds |
| 2 | 4 | 12 | 3 | 29 Seconds |
| 3 | 5 | 15 | 3 | 27 Seconds |
| 4 | 6 | 18 | 3 | 24 Seconds |
| 5 | 7 | 21 | 3 | 20 Seconds |
Level 6: Axe Hand
Axe Hand is unlocked at Bruiser Level 6. The player performs a heavy axe-style slash with their equipped Bludgeon Type Weapon, dealing increased damage to the nearest enemy within range. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 20 | 40 Seconds | 10 Blocks |
| 2 | 22 | 39 Seconds | 11 Blocks |
| 3 | 26 | 37 Seconds | 13 Blocks |
| 4 | 32 | 34 Seconds | 16 Blocks |
| 5 | 40 | 30 Seconds | 20 Blocks |
Level 8: Axe Strike
Axe Strike is unlocked at Bruiser Level 8. The player raises their weapon and performs an overhead smash against the nearest enemy. The attack deals high single-target damage and stuns the target for one second. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 20 | 40 Seconds | 10 Blocks |
| 2 | 22 | 39 Seconds | 11 Blocks |
| 3 | 26 | 37 Seconds | 13 Blocks |
| 4 | 32 | 34 Seconds | 16 Blocks |
| 5 | 40 | 30 Seconds | 20 Blocks |
Level 10: Axe Blow
Axe Blow is unlocked at Bruiser Level 10. The player briefly charges their weapon before performing a heavy attack to a nearby enemy. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Charge Time | Cooldown |
|---|---|---|---|
| 1 | 20 | 4 Seconds | 30 Seconds |
| 2 | 22 | 4 Seconds | 29 Seconds |
| 3 | 26 | 3 Seconds | 27 Seconds |
| 4 | 32 | 3 Second | 24 Seconds |
| 5 | 40 | 2 Second | 20 Seconds |
Level 10: Kokutei Roseo
Kokutei Roseo is unlocked at Bruiser Level 10. The player performs a powerful horizontal sweep that damages all enemies within a broad frontal arc and applies strong knockback. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Swing Radius |
|---|---|---|---|
| 1 | 20 | 30 Seconds | 4 Blocks |
| 2 | 22 | 29 Seconds | 4 Blocks |
| 3 | 26 | 27 Seconds | 5 Blocks |
| 4 | 32 | 24 Seconds | 6 Blocks |
| 5 | 40 | 20 Seconds | 6 Blocks |
Level 12: Namuji Hyouga
Namuji Hyouga is unlocked at Bruiser Level 12. The player swings the weapon forward, releasing a short-range freezing shockwave. The shockwave damages the first enemy it contacts and applies Slowness. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Distance | Slowness |
|---|---|---|---|---|
| 1 | 20 | 30 Seconds | 10 Blocks | 20% |
| 2 | 22 | 29 Seconds | 11 Blocks | 20% |
| 3 | 26 | 27 Seconds | 13 Blocks | 25% |
| 4 | 32 | 24 Seconds | 16 Blocks | 25% |
| 5 | 40 | 20 Seconds | 20 Blocks | 30% |
Level 14: Himorogiri
Himorogiri is unlocked at Bruiser Level 14. The player performs a heavy spinning strike that damages all enemies around them and applies strong knockback. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Spin Radius |
|---|---|---|---|
| 1 | 20 | 40 Seconds | 3 Blocks |
| 2 | 22 | 39 Seconds | 3 Blocks |
| 3 | 26 | 37 Seconds | 4 Blocks |
| 4 | 32 | 34 Seconds | 4 Blocks |
| 5 | 40 | 30 Seconds | 5 Blocks |
Level 16: Narikabura Arrow
Narikabura Arrow is unlocked at Bruiser Level 16. The player swings the weapon and fires a compressed shockwave forward. The projectile travels in a straight line and knocks the first enemy it contacts backward. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 20 | 30 Seconds | 10 Blocks |
| 2 | 22 | 29 Seconds | 11 Blocks |
| 3 | 26 | 27 Seconds | 13 Blocks |
| 4 | 32 | 24 Seconds | 16 Blocks |
| 5 | 40 | 20 Seconds | 20 Blocks |
Level 18: Raimei Hakke
Raimei Hakke is unlocked at Bruiser Level 18. The player charges briefly and delivers a devastating strike to the nearest enemy within range. The attack deals heavy damage, strong knockback, and briefly stuns the target for one second. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Charge Time | Cooldown | Detection Range |
|---|---|---|---|---|
| 1 | 20 | 3 Seconds | 30 Seconds | 10 Blocks |
| 2 | 22 | 3 Seconds | 29 Seconds | 11 Blocks |
| 3 | 26 | 2 Seconds | 27 Seconds | 13 Blocks |
| 4 | 32 | 2 Seconds | 24 Seconds | 16 Blocks |
| 5 | 40 | 2 Seconds | 20 Seconds | 20 Blocks |
Level 20: Yachitakeru
Yachitakeru is unlocked at Bruiser Level 20. The player leaps forward and swings both weapons, dealing damage to enemies caught in the attack. The player must be dual wielding Bludgeon Type Weapons to use this ability.
| Level | Damage | Cooldown | Dash Distance |
|---|---|---|---|
| 1 | 30 | 40 Seconds | 10 Blocks |
| 2 | 33 | 39 Seconds | 11 Blocks |
| 3 | 39 | 37 Seconds | 13 Blocks |
| 4 | 48 | 34 Seconds | 16 Blocks |
| 5 | 60 | 30 Seconds | 20 Blocks |
Level 20: Kaifu
Kaifu is unlocked at Bruiser Level 20. The player rapidly swings the weapon multiple times delivering cresent shaped projectiles. Each hit deals damage independently, and enemies struck repeatedly are staggered. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage Per Hit | Total Damage | Hits | Cooldown |
|---|---|---|---|---|
| 1 | 6 | 30 | 5 | 30 Seconds |
| 2 | 7 | 35 | 5 | 29 Seconds |
| 3 | 8 | 40 | 5 | 27 Seconds |
| 4 | 9 | 45 | 5 | 24 Seconds |
| 5 | 10 | 50 | 5 | 20 Seconds |
Level 22: Kaen Daiko
Kaen Daiko is unlocked at Bruiser Level 22. The player slams the weapon into the ground, creating a fiery shockwave around the impact point. Enemies in the area take damage, are knocked back, and are set on fire for 5 seconds. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Shockwave Radius |
|---|---|---|---|
| 1 | 30 | 40 Seconds | 4 Blocks |
| 2 | 33 | 39 Seconds | 4 Blocks |
| 3 | 39 | 37 Seconds | 5 Blocks |
| 4 | 48 | 34 Seconds | 6 Blocks |
| 5 | 60 | 30 Seconds | 6 Blocks |
Level 24: Tatsumaki Kaifu
Tatsumaki Kaifu is unlocked at Bruiser Level 24. The player rapidly spins the weapon, damaging all enemies around them. Enemies caught in the attack are pulled slightly toward the player before being launched outward by the final strike. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Spin Radius |
|---|---|---|---|
| 1 | 30 | 40 Seconds | 4 Blocks |
| 2 | 33 | 39 Seconds | 4 Blocks |
| 3 | 39 | 37 Seconds | 5 Blocks |
| 4 | 48 | 34 Seconds | 6 Blocks |
| 5 | 60 | 30 Seconds | 6 Blocks |
Level 26: Kanabo Smash
Kanabo Smash is unlocked at Bruiser Level 26. The player performs a massive overhead strike at the nearest enemy within range. The impact deals very high single-target damage and creates a small shockwave at the point of impact. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Impact Radius |
|---|---|---|---|
| 1 | 30 | 45 Seconds | 2 Blocks |
| 2 | 33 | 44 Seconds | 2 Blocks |
| 3 | 39 | 42 Seconds | 3 Blocks |
| 4 | 48 | 39 Seconds | 3 Blocks |
| 5 | 60 | 35 Seconds | 4 Blocks |
Level 28: Hakai Smash
Hakai Smash is unlocked at Bruiser Level 28. The player performs a gigantic horizontal weapon swing that damages and launches all enemies in a wide arc. The attack has a long cooldown due to its large hitbox and high knockback. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Swing Radius |
|---|---|---|---|
| 1 | 40 | 50 Seconds | 6 Blocks |
| 2 | 44 | 49 Seconds | 6 Blocks |
| 3 | 52 | 47 Seconds | 7 Blocks |
| 4 | 64 | 44 Seconds | 8 Blocks |
| 5 | 80 | 40 Seconds | 8 Blocks |
Level 30: Ikoku Sovereignty
Ikoku Sovereignty is unlocked at Bruiser Level 30. The player swings their heavy weapon forward, releasing a gigantic linear shockwave. The projectile travels a long distance, deals high damage, and applies knockback to the first enemy it contacts. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 40 | 40 Seconds | 10 Blocks |
| 2 | 44 | 39 Seconds | 11 Blocks |
| 3 | 52 | 37 Seconds | 13 Blocks |
| 4 | 64 | 34 Seconds | 16 Blocks |
| 5 | 80 | 30 Seconds | 20 Blocks |
Level 30: Kamudo
Kamudo is unlocked at Bruiser Level 30. The player charges both weapons before performing a powerful dual-weapon swing that deals heavy direct damage and AOE damage around the impact point. The player must be dual wielding Bludgeon Type Weapons to use this ability.
| Level | Damage | Cooldown | Charge Time | AOE Radius |
|---|---|---|---|---|
| 1 | 40 | 45 Seconds | 4 Seconds | 3 Blocks |
| 2 | 44 | 44 Seconds | 4 Seconds | 3 Blocks |
| 3 | 52 | 42 Seconds | 3 Seconds | 4 Blocks |
| 4 | 64 | 39 Seconds | 3 Seconds | 5 Blocks |
| 5 | 80 | 35 Seconds | 2 Seconds | 5 Blocks |
Level 32: Yasotakeru
Yasotakeru is unlocked at Bruiser Level 32. The player swings both weapons and launches multiple compressed weapon slashes forward as projectiles. Each projectile deals damage independently. The player must be dual wielding Bludgeon Type Weapons to use this ability.
| Level | Damage Per Projectile | Total Damage | Projectiles | Cooldown | Distance |
|---|---|---|---|---|---|
| 1 | 10 | 50 | 5 | 40 Seconds | 10 Blocks |
| 2 | 11 | 55 | 5 | 39 Seconds | 11 Blocks |
| 3 | 13 | 65 | 5 | 37 Seconds | 13 Blocks |
| 4 | 16 | 80 | 5 | 34 Seconds | 16 Blocks |
| 5 | 20 | 100 | 5 | 30 Seconds | 20 Blocks |
Level 34: Hakai
Hakai is unlocked at Bruiser Level 34. The player charges their weapon briefly before unleashing an enormous horizontal shockwave. The attack deals devastating damage and deals knockback. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Charge Time | Cooldown | Distance |
|---|---|---|---|---|
| 1 | 40 | 4 Seconds | 50 Seconds | 12 Blocks |
| 2 | 44 | 4 Seconds | 49 Seconds | 13 Blocks |
| 3 | 52 | 3 Seconds | 47 Seconds | 15 Blocks |
| 4 | 64 | 3 Seconds | 44 Seconds | 18 Blocks |
| 5 | 80 | 2 Seconds | 40 Seconds | 20 Blocks |
Level 36: Thunder Bagua
Thunder Bagua is unlocked at Bruiser Level 36. The player rapidly lunges toward the nearest enemy within range and delivers a devastating strike on contact. The attack deals extremely high single-target damage and heavy knockback. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 40 | 30 Seconds | 10 Blocks |
| 2 | 44 | 29 Seconds | 11 Blocks |
| 3 | 52 | 27 Seconds | 13 Blocks |
| 4 | 64 | 24 Seconds | 16 Blocks |
| 5 | 80 | 20 Seconds | 20 Blocks |
Level 38: Gundari Ryuseigun
Gundari Ryuseigun is unlocked at Bruiser Level 38. This ability rapidly strikes the target multiple times with a larger hitbox and increased knockback, ending with a final blow that launches the target away. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage Per Hit | Total Damage | Hits | Cooldown |
|---|---|---|---|---|
| 1 | 12 | 60 | 5 | 50 Seconds |
| 2 | 14 | 70 | 5 | 49 Seconds |
| 3 | 17 | 85 | 5 | 47 Seconds |
| 4 | 20 | 100 | 5 | 44 Seconds |
| 5 | 24 | 120 | 5 | 40 Seconds |
Level 40: Shuron Hakke
Shuron Hakke is unlocked at Bruiser Level 40. The player enters an advanced drunken combat state that increases melee damage, attack speed, knockback, and stagger resistance for the active duration. The cooldown begins when the state ends. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage Bonus | Attack Speed | Knockback Bonus | Time Active | Cooldown |
|---|---|---|---|---|---|
| 1 | 10 | 10% | 10% | 10 Seconds | 60 Seconds |
| 2 | 11 | 12% | 12% | 11 Seconds | 59 Seconds |
| 3 | 13 | 15% | 15% | 13 Seconds | 57 Seconds |
| 4 | 16 | 18% | 18% | 16 Seconds | 54 Seconds |
| 5 | 20 | 20% | 20% | 20 Seconds | 50 Seconds |
Level 40: Kaen Kogeki
Kaen Kogeki is unlocked at Bruiser Level 40. The player performs an enhanced flaming smash that creates a large fiery impact zone. Enemies inside take damage, are set on fire for 5 seconds, and are launched outward. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Impact Radius |
|---|---|---|---|
| 1 | 50 | 40 Seconds | 5 Blocks |
| 2 | 55 | 39 Seconds | 5 Blocks |
| 3 | 65 | 37 Seconds | 6 Blocks |
| 4 | 80 | 34 Seconds | 7 Blocks |
| 5 | 100 | 30 Seconds | 8 Blocks |
Level 42: Hakke Kusho
Hakke Kusho is unlocked at Bruiser Level 42. The player releases an invisible force from the weapon that travels forward and deals heavy impact damage without requiring direct contact. The force disappears after striking the first enemy. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Distance |
|---|---|---|---|
| 1 | 50 | 30 Seconds | 10 Blocks |
| 2 | 55 | 29 Seconds | 11 Blocks |
| 3 | 65 | 27 Seconds | 13 Blocks |
| 4 | 80 | 24 Seconds | 16 Blocks |
| 5 | 100 | 20 Seconds | 20 Blocks |
Level 44: Hakke Sosho
Hakke Sosho is unlocked at Bruiser Level 44. The player performs a massive upward strike that launches enemies vertically. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Launch Strength |
|---|---|---|---|
| 1 | 50 | 30 Seconds | 1.0x |
| 2 | 55 | 29 Seconds | 1.1x |
| 3 | 65 | 27 Seconds | 1.2x |
| 4 | 80 | 24 Seconds | 1.3x |
| 5 | 100 | 20 Seconds | 1.5x |
Level 46: Bojutsu Giant Swing
Bojutsu Giant Swing is unlocked at Bruiser Level 46. The player performs a slow, enormous circular weapon sweep that damages all enemies around them and applies extreme knockback. The attack cannot be cancelled once the swing begins. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Spin Radius |
|---|---|---|---|
| 1 | 60 | 50 Seconds | 5 Blocks |
| 2 | 66 | 49 Seconds | 5 Blocks |
| 3 | 78 | 47 Seconds | 6 Blocks |
| 4 | 96 | 44 Seconds | 7 Blocks |
| 5 | 120 | 40 Seconds | 7 Blocks |
Level 48: Hakoku
Hakoku is unlocked at Bruiser Level 48. The player charges a massive weapon attack and releases a gigantic horizontal projectile. The projectile travels a long distance, passes through enemies, and deals damage to every target along its path. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Charge Time | Cooldown | Distance |
|---|---|---|---|---|
| 1 | 60 | 5 Seconds | 40 Seconds | 15 Blocks |
| 2 | 66 | 5 Seconds | 39 Seconds | 16 Blocks |
| 3 | 78 | 4 Seconds | 37 Seconds | 18 Blocks |
| 4 | 96 | 4 Seconds | 34 Seconds | 20 Blocks |
| 5 | 120 | 3 Seconds | 30 Seconds | 25 Blocks |
Level 50: Kongo Kabura
Kongo Kabura is unlocked at Bruiser Level 50. The player releases a flaming shockwave attack that creates a large burning impact zone. Enemies inside take direct damage, are knocked back, and take fire damage once per second for 5 seconds. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Impact Radius |
|---|---|---|---|
| 1 | 60 | 40 Seconds | 6 Blocks |
| 2 | 66 | 39 Seconds | 6 Blocks |
| 3 | 78 | 37 Seconds | 7 Blocks |
| 4 | 96 | 34 Seconds | 8 Blocks |
| 5 | 120 | 30 Seconds | 8 Blocks |
Level 50: Drunken Rampage
Drunken Rampage is unlocked at Bruiser Level 50. The player enters an enhanced drunken state. All Bruiser attacks gain increased damage and a chance to stagger or launch targets. The cooldown begins when the state ends. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage Bonus | Stagger Chance | Time Active | Cooldown |
|---|---|---|---|---|
| 1 | 10 | 10% | 10 Seconds | 60 Seconds |
| 2 | 11 | 12% | 11 Seconds | 59 Seconds |
| 3 | 13 | 15% | 13 Seconds | 57 Seconds |
| 4 | 16 | 18% | 16 Seconds | 54 Seconds |
| 5 | 20 | 20% | 20 Seconds | 50 Seconds |
Level 52: Horai Hakke
Hoari Hakke is unlocked at Bruiser Level 52. The player performs a faster and more powerful Raime Hakke, lunging toward the nearest enemy within range and delivering a massive strike. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 60 | 40 Seconds | 10 Blocks |
| 2 | 66 | 39 Seconds | 11 Blocks |
| 3 | 78 | 37 Seconds | 13 Blocks |
| 4 | 96 | 34 Seconds | 16 Blocks |
| 5 | 120 | 30 Seconds | 20 Blocks |
Level 54: Kosanze Ragnaraku
Kosanze Ragnaraku is unlocked at Bruiser Level 54. The player leaps upward and crashes down with a flaming strike, creating a large circular explosion on impact. Enemies caught in the impact take damage, are launched outward, and are set on fire. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Impact Radius |
|---|---|---|---|
| 1 | 70 | 50 Seconds | 6 Blocks |
| 2 | 77 | 49 Seconds | 6 Blocks |
| 3 | 91 | 47 Seconds | 7 Blocks |
| 4 | 112 | 44 Seconds | 8 Blocks |
| 5 | 140 | 40 Seconds | 8 Blocks |
Level 56: Gundari Ryuseigun Shogeki
Gundari Ryuseigun Shogeki is unlocked at Bruiser Level 56. The player performs a rapid series of devastating strikes followed by a powerful finishing blow. Each strike deals damage independently, while the final strike launches enemies away. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage Per Hit | Total Damage | Hits | Cooldown |
|---|---|---|---|---|
| 1 | 14 | 70 | 5 | 40 Seconds |
| 2 | 15 | 75 | 5 | 39 Seconds |
| 3 | 18 | 90 | 5 | 37 Seconds |
| 4 | 22 | 110 | 5 | 34 Seconds |
| 5 | 28 | 140 | 5 | 30 Seconds |
Level 58: Hyakki Yagyo
Hyakki Yagyo is unlocked at Bruiser Level 58. The player slams the weapon on the ground mutliple times, repeatedly damaging all enemies caught within the large circular attack area. Enemies remain in the attack zone until they are knocked away by the final hit. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage Per Hit | Slams | Total Damage | Cooldown | Radius |
|---|---|---|---|---|---|
| 1 | 20 | 4 | 80 | 50 Seconds | 6 Blocks |
| 2 | 22 | 4 | 88 | 49 Seconds | 6 Blocks |
| 3 | 26 | 4 | 104 | 47 Seconds | 7 Blocks |
| 4 | 32 | 4 | 128 | 44 Seconds | 8 Blocks |
| 5 | 40 | 4 | 160 | 40 Seconds | 8 Blocks |
Level 60: Daiitoku Raimei Hakke
Daiitoku Raimei Hakke is unlocked at Bruiser Level 60. The player becomes briefly invulnerable and launches forward at extreme speed toward the nearest enemy within range. The player delivers an enormous strike on contact, dealing devastating damage and massive knockback. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 80 | 40 Seconds | 10 Blocks |
| 2 | 88 | 39 Seconds | 11 Blocks |
| 3 | 104 | 37 Seconds | 13 Blocks |
| 4 | 128 | 34 Seconds | 16 Blocks |
| 5 | 160 | 30 Seconds | 20 Blocks |
Level 60: Saikyo Shuron Hakke
Saikyo Shuron Hakke is unlocked at Bruiser Level 60. The player enters an ultimate drunken combat state that massively increases melee damage, attack speed, knockback resistance, and stagger resistance. The cooldown begins when the state ends. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage Bonus | Attack Speed | Knockback Resistance | Time Active | Cooldown |
|---|---|---|---|---|---|
| 1 | 20 | 20% | 20% | 10 Seconds | 60 Seconds |
| 2 | 22 | 22% | 22% | 11 Seconds | 59 Seconds |
| 3 | 26 | 25% | 25% | 13 Seconds | 57 Seconds |
| 4 | 32 | 28% | 28% | 16 Seconds | 54 Seconds |
| 5 | 40 | 30% | 30% | 20 Seconds | 50 Seconds |
Level 60: Warai Jogo Ragnaraku
Warai Jogo Ragnaraku is unlocked at Bruiser Level 60. The player leaps high into the air and crashes down with a flaming meteor strike. The impact creates an enormous burning area that deals damage, launches enemies outward, and sets them on fire. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Cooldown | Impact Radius |
|---|---|---|---|
| 1 | 80 | 40 Seconds | 8 Blocks |
| 2 | 88 | 39 Seconds | 8 Blocks |
| 3 | 104 | 37 Seconds | 9 Blocks |
| 4 | 128 | 34 Seconds | 10 Blocks |
| 5 | 160 | 30 Seconds | 10 Blocks |
Level 60: Hakai Saishu
Hakai Saishu is unlocked at Bruiser Level 60. The player charges their weapon before unleashing a colossal horizontal shockwave. The attack has enormous AOE, extreme damage, and massive knockback. The long charge and cooldown balance its exceptional power. This ability requires at least one Bludgeon Type Weapon to use.
| Level | Damage | Charge Time | Cooldown | Distance |
|---|---|---|---|---|
| 1 | 90 | 7 Seconds | 50 Seconds | 15 Blocks |
| 2 | 99 | 6 Seconds | 49 Seconds | 16 Blocks |
| 3 | 117 | 5 Seconds | 47 Seconds | 18 Blocks |
| 4 | 144 | 4 Seconds | 44 Seconds | 20 Blocks |
| 5 | 180 | 3 Seconds | 40 Seconds | 25 Blocks |