Seraphim Race
The Seraphim Race is a legendary tier race based on the abilities used by the Lunarian lineage factors found in ancient divine warriors. Seraphim possess tremendous physical durability, flight, flame generation, and overwhelming burst damage, allowing them to dominate both aerial and close-range combat. This page lists all of the abilities associated with the Seraphim Race.
Requirements
This race is unlocked once you reach the max level for at least one epic tier race. Some abilities may have specific requirements or situations they can be used in listed below.
Level 0: Seraphim Flame
Seraphim Flame is the first automatically unlocked ability for the Seraphim Race. The player channels divine flame through their body, entering one of two states that can be toggled at will. When Seraphim Flame is active, the player gains increased damage reduction and immunity to all fire damage and burning effects, but loses the ability to fly and suffers a movement speed penalty. When Seraphim Flame is inactive, the player gains increased movement speed and can fly freely, but does not receive the damage reduction or fire immunity bonus. The ability can be manually toggled between these states at any time.
| Level | Damage Reduction | Speed Reduction | Speed Bonus |
|---|---|---|---|
| 1 | 20% | 15% | 15% |
| 2 | 21% | 14% | 16% |
| 3 | 23% | 12% | 18% |
| 4 | 26% | 9% | 21% |
| 5 | 30% | 5% | 25% |
Level 0: Divine Dash
Divine Dash is the second automatically unlocked ability for the Seraphim Race. The player launches themselves toward the nearest enemy within range and strikes with a blazing impact. The dash travels in a straight line and cannot be redirected mid-use. The ability will not activate if no valid target is within range.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 50 | 30 Seconds | 10 Blocks |
| 2 | 55 | 29 Seconds | 11 Blocks |
| 3 | 65 | 27 Seconds | 13 Blocks |
| 4 | 80 | 24 Seconds | 16 Blocks |
| 5 | 100 | 20 Seconds | 20 Blocks |
Level 2: Flame Wing Barrage
Flame Wing Barrage is unlocked at Seraphim Level 2. The player manifests divine flame wings and launches a barrage of flame projectiles from various directions toward nearby enemies. Each projectile travels independently and deals damage on contact. The projectiles can strike different targets or concentrate on one target if multiple projectiles connect.
| Level | Damage Per Projectile | Projectile Count | Total Damage | Cooldown |
|---|---|---|---|---|
| 1 | 10 | 5 | 50 | 40 Seconds |
| 2 | 11 | 5 | 55 | 39 Seconds |
| 3 | 13 | 5 | 65 | 37 Seconds |
| 4 | 16 | 5 | 80 | 34 Seconds |
| 5 | 20 | 5 | 100 | 30 Seconds |
Level 4: Green Blood
Green Blood is unlocked at Seraphim Level 4. While Seraphim Flame is active, the player can channel regenerative energy to heal health for a limited amount of time. Green Blood cannot be activated while Seraphim Flame is inactive.
| Level | Healing Per Second | Time Active | Cooldown |
|---|---|---|---|
| 1 | 1 | 10 Seconds | 60 Seconds |
| 2 | 2 | 11 Seconds | 59 Seconds |
| 3 | 3 | 13 Seconds | 57 Seconds |
| 4 | 4 | 16 Seconds | 54 Seconds |
| 5 | 5 | 20 Seconds | 50 Seconds |
Level 6: Seraphim Descent
Seraphim Descent is unlocked at Seraphim Level 6. The player launches upward before slamming back down to the ground, creating a powerful shockwave on impact. The player is immune to fall damage during the descent. This ability can only be used while airborne.
| Level | Damage | Shockwave Radius | Cooldown |
|---|---|---|---|
| 1 | 60 | 6 Blocks | 40 Seconds |
| 2 | 66 | 6 Blocks | 39 Seconds |
| 3 | 78 | 7 Blocks | 37 Seconds |
| 4 | 96 | 8 Blocks | 34 Seconds |
| 5 | 120 | 8 Blocks | 30 Seconds |
Level 8: Photon Erasure
Photon Erasure is unlocked at Seraphim Level 8. The player charges divine light into a massive laser beam before firing it forward at high speed. The beam passes through all enemies in its path and deals heavy damage to every enemy it touches.
| Level | Damage | Charge Time | Cooldown | Range |
|---|---|---|---|---|
| 1 | 60 | 7 Seconds | 40 Seconds | 10 Blocks |
| 2 | 66 | 6 Seconds | 39 Seconds | 11 Blocks |
| 3 | 78 | 5 Seconds | 37 Seconds | 13 Blocks |
| 4 | 96 | 4 Seconds | 34 Seconds | 16 Blocks |
| 5 | 120 | 3 Seconds | 30 Seconds | 20 Blocks |
Level 10: Lineage Factor
Lineage Factor is unlocked at Seraphim Level 10. The player awakens the full potential of their divine lineage factor, temporarily increasing their melee damage output and resistance. The effect ends when the time active window expires. Cooldown begins when the effect ends.
| Level | Damage Bonus | Damage Reduction | Time Active | Cooldown |
|---|---|---|---|---|
| 1 | +20 | 10% | 10 Seconds | 60 Seconds |
| 2 | +21 | 11% | 11 Seconds | 59 Seconds |
| 3 | +23 | 13% | 13 Seconds | 57 Seconds |
| 4 | +26 | 16% | 16 Seconds | 54 Seconds |
| 5 | +30 | 20% | 20 Seconds | 50 Seconds |