Pacifista Race
The Pacifista Race is a rare tier race based on the abilities used by the Pacifista units and Bartholomew Kuma. Pacifistas are human weapons engineered by Dr. Vegapunk, built with a steel frame, integrated laser technology derived from Kizaru's Devil Fruit, and advanced targeting systems. This page lists all of the abilities associated with the Pacifista Race.
Requirements
This race is unlocked once you reach the max level for at least one uncommon tier race. Some abilities may have specific requirements or situations they can be used in listed below.
Level 0: Laser Beam
Laser Beam is the first automatically unlocked ability for the Pacifista Race. The player charges energy into their integrated laser cannon before releasing a concentrated beam of light at the target. The charge cannot be cancelled once started. The beam travels at extreme speed in a straight line, passing through the first target it contacts and continuing to hit any enemies behind them in the same line. The beam dissipates after reaching maximum range.
| Level | Damage | Charge Time | Cooldown | Range |
|---|---|---|---|---|
| 1 | 30 | 7 Seconds | 30 Seconds | 10 Blocks |
| 2 | 33 | 6 Seconds | 29 Seconds | 11 Blocks |
| 3 | 39 | 5 Seconds | 27 Seconds | 13 Blocks |
| 4 | 48 | 4 Seconds | 24 Seconds | 16 Blocks |
| 5 | 60 | 3 Seconds | 20 Seconds | 20 Blocks |
Level 0: Bubble Shield
Bubble Shield is the second automatically unlocked ability for the Pacifista Race. The player projects an energy repulsion field outward from their frame, entering a defensive stance that reduces all incoming damage by the listed percentage. While Bubble Shield is active the player cannot use any other abilities and their movement speed is reduced by the listed amount. The stance can be manually deactivated early by the player. Cooldown begins when the stance ends, whether by expiry or manual deactivation.
| Level | Damage Reduction | Speed Reduction | Time Active | Cooldown |
|---|---|---|---|---|
| 1 | 50% | 50% | 10 Seconds | 60 Seconds |
| 2 | 51% | 49% | 11 Seconds | 59 Seconds |
| 3 | 53% | 47% | 13 Seconds | 57 Seconds |
| 4 | 56% | 44% | 16 Seconds | 54 Seconds |
| 5 | 60% | 40% | 20 Seconds | 50 Seconds |
Level 2: Steel Frame
Steel Frame is unlocked at Pacifista Level 2. The player activates their reinforced titanium endoskeleton, passively hardening their body for a limited window. Unlike Bubble Shield, Steel Frame does not lock out other abilities and does not reduce movement speed, it trades lower damage reduction for full combat freedom while active. The player can continue attacking, dashing, and using abilities normally while Steel Frame is running. Cooldown begins when the active window expires. This ability cannot be manually deactivated early.
| Level | Damage Reduction | Time Active | Cooldown |
|---|---|---|---|
| 1 | 10% | 10 Seconds | 50 Seconds |
| 2 | 11% | 11 Seconds | 49 Seconds |
| 3 | 13% | 13 Seconds | 47 Seconds |
| 4 | 16% | 16 Seconds | 44 Seconds |
| 5 | 20% | 20 Seconds | 40 Seconds |
Level 4: Dom Shoes
Dom Shoes is unlocked at Pacifista Level 4. The player activates the magnetic repulsion drives built into their feet, launching themselves at high speed in the direction they are currently aiming. The dash travels in a straight line and cannot be redirected mid-use. Unlike most dash abilities, Dom Shoes can be activated both on the ground and while airborne, making it effective for aerial repositioning. It does not deal contact damage on its own.
| Level | Cooldown | Dash Distance |
|---|---|---|
| 1 | 30 Seconds | 10 Blocks |
| 2 | 29 Seconds | 11 Blocks |
| 3 | 27 Seconds | 13 Blocks |
| 4 | 24 Seconds | 16 Blocks |
| 5 | 20 Seconds | 20 Blocks |
Level 6: Lock On
Lock On is unlocked at Pacifista Level 6. The player activates their targeting systems, automatically locking onto all enemies within the listed radius. While Lock On is active, all projectile abilities fired by the player will automatically track toward the nearest locked target rather than traveling in a fixed straight line. Lock On does not deal damage itself. The effect ends when the active window expires or when the player manually deactivates it. If all locked targets move out of range or are defeated, the lock is lost early.
| Level | Lock On Radius | Time Active | Cooldown |
|---|---|---|---|
| 1 | 10 Blocks | 5 Seconds | 40 Seconds |
| 2 | 11 Blocks | 6 Seconds | 39 Seconds |
| 3 | 13 Blocks | 7 Seconds | 37 Seconds |
| 4 | 16 Blocks | 8 Seconds | 34 Seconds |
| 5 | 20 Blocks | 10 Seconds | 30 Seconds |
Level 8: Laser Barrage
Laser Barrage is unlocked at Pacifista Level 8. The player fires five rapid successive laser beams from multiple points across their body in quick succession. All five beams are fired automatically once the ability is activated, the player does not need to re-input. Each beam travels independently in a straight line and deals damage on contact with the first enemy it hits. Each beam can strike a different target if multiple enemies are within range. The total combined damage of all five beams is listed below as Total Damage.
| Level | Damage Per Beam | Total Damage | Cooldown |
|---|---|---|---|
| 1 | 8 | 40 | 40 Seconds |
| 2 | 9 | 45 | 39 Seconds |
| 3 | 10 | 50 | 37 Seconds |
| 4 | 11 | 55 | 34 Seconds |
| 5 | 12 | 60 | 30 Seconds |
Level 10: Eradication Protocol
Eradication Protocol is unlocked at Pacifista Level 10. The player charges a massive energy payload and transmits targeting coordinates upward, calling down an orbital laser strike from above onto a designated area. The strike originates from the sky rather than from the player, making it impossible to block by standing behind obstacles. The impact deals direct damage to any enemy at the target point and generates a shockwave that radiates outward, dealing the same listed damage to all enemies within the radius. Enemies caught only in the shockwave still receive full damage. The charge cannot be cancelled once started.
| Level | Damage | Charge Time | Cooldown | Shockwave Radius |
|---|---|---|---|---|
| 1 | 50 | 7 Seconds | 40 Seconds | 6 Blocks |
| 2 | 55 | 6 Seconds | 39 Seconds | 6 Blocks |
| 3 | 65 | 5 Seconds | 37 Seconds | 7 Blocks |
| 4 | 80 | 4 Seconds | 34 Seconds | 8 Blocks |
| 5 | 100 | 3 Seconds | 30 Seconds | 8 Blocks |