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Human Race

The Human Race is a common tier race based on the Rokushiki abilities used by Cipher Pol agents. Rokushiki is a superhuman martial arts system that pushes the body beyond its natural limits through intensive training, granting practitioners abilities in speed, defense, evasion, and unarmed combat. This page lists all of the abilities associated with the Human Race.

Requirements

This race is automatically unlocked. Some abilities may have specific requirements or situations they can be used in listed below.

Level 0: Soru

Soru is the first automatically unlocked ability for the Human Race. The player kicks off the ground at extreme speed, dashing instantly in the direction they are currently aiming. The dash travels in a straight line and cannot be redirected mid-use. Soru can be used in any direction including diagonally and while airborne. It does not deal damage on its own but can be used to reposition, close distance, or escape.

LevelCooldownDash Distance
130 Seconds10 Blocks
229 Seconds11 Blocks
327 Seconds13 Blocks
424 Seconds16 Blocks
520 Seconds20 Blocks

Level 0: Tekkai

Tekkai is the second automatically unlocked ability for the Human Race. The player hardens their body to the density of iron, significantly reducing all incoming damage while the stance is active. While Tekkai is active the player cannot use any other abilities and their movement speed is reduced by the listed amount. The stance can be manually deactivated early by the player. Cooldown begins when the stance ends, whether by expiry or manual deactivation.

LevelDamage ReductionSpeed ReductionTime ActiveCooldown
120%80%10 Seconds60 Seconds
225%75%11 Seconds59 Seconds
330%70%13 Seconds57 Seconds
435%65%16 Seconds54 Seconds
540%60%20 Seconds50 Seconds

Level 2: Geppo

Geppo is unlocked at Human Level 2. The player kicks through the air itself, propelling themselves upward a set number of blocks per kick. The ability can be used multiple times before the cooldown activates, allowing the player to chain aerial jumps. Each use in a chain spends one use from the pool. Once all uses are spent, the cooldown begins. The player recieves no fall damage when landing after Geppo is used.

LevelBlocks Per JumpUses Before CooldownCooldown
110330 Seconds
211429 Seconds
313527 Seconds
416624 Seconds
520720 Seconds

Level 4: Kami-e

Kami-e is unlocked at Human Level 4. The player relaxes their body completely to move like paper in the wind, perfectly slipping around the next incoming attack and taking no damage from it. The ability activates a brief evasion window during which the next hit that would have struck the player is completely nullified. Only one hit is avoided before the window closes. If no hit is received before the window expires, the ability ends naturally and the cooldown begins. The player remains mobile during the window and can still use other abilities while it is active.

LevelHits DodgedEvasion WindowCooldown
115 Seconds30 Seconds
216 Seconds29 Seconds
317 Seconds27 Seconds
418 Seconds24 Seconds
5110 Seconds20 Seconds

Level 6: Rankyaku

Rankyaku is unlocked at Human Level 6. The player delivers an extremely powerful kick that generates a compressed air sickle projectile, launching it forward toward the nearest enemy within range. The air sickle travels in a straight line at high speed and deals damage on impact. The projectile dissipates after hitting the first enemy in its path. The ability will not activate if no valid target is within range.

LevelDamageCooldownDetection Range
11030 Seconds10 Blocks
21129 Seconds11 Blocks
31327 Seconds13 Blocks
41624 Seconds16 Blocks
52020 Seconds20 Blocks

Level 8: Shigan

Shigan is unlocked at Human Level 8. The player concentrates all their physical force into a single fingertip thrust, mimicking the penetrating power of a bullet. When toggled on, the player's next unarmed attack deals the listed damage instead of normal melee damage. The buff persists until the next unarmed attack is made or until a short duration expires, whichever comes first. The ability does not activate on weapon attacks — the player must be unarmed for the enhanced hit to trigger.

LevelDamageBuff DurationCooldown
1208 Seconds40 Seconds
2228 Seconds39 Seconds
3269 Seconds37 Seconds
43210 Seconds34 Seconds
54010 Seconds30 Seconds

Level 10: Rokuogan

Rokuogan is unlocked at Human Level 10. The player channels all six Rokushiki disciplines into a single devastatingly concentrated palm strike, releasing a shockwave of pure impact force at close range. The player must charge before the strike is released. The charge cannot be cancelled once started. The target must be within 5 blocks for the strike to connect.

LevelDamageCharge TimeCooldown
1307 Seconds40 Seconds
2336 Seconds39 Seconds
3395 Seconds37 Seconds
4484 Seconds34 Seconds
5603 Seconds30 Seconds

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