Human Race
The Human Race is a common tier race based on the Rokushiki abilities used by Cipher Pol agents. Rokushiki is a superhuman martial arts system that pushes the body beyond its natural limits through intensive training, granting practitioners abilities in speed, defense, evasion, and unarmed combat. This page lists all of the abilities associated with the Human Race.
Requirements
This race is automatically unlocked. Some abilities may have specific requirements or situations they can be used in listed below.
Level 0: Soru
Soru is the first automatically unlocked ability for the Human Race. The player kicks off the ground at extreme speed, dashing instantly in the direction they are currently aiming. The dash travels in a straight line and cannot be redirected mid-use. Soru can be used in any direction including diagonally and while airborne. It does not deal damage on its own but can be used to reposition, close distance, or escape.
| Level | Cooldown | Dash Distance |
|---|---|---|
| 1 | 30 Seconds | 10 Blocks |
| 2 | 29 Seconds | 11 Blocks |
| 3 | 27 Seconds | 13 Blocks |
| 4 | 24 Seconds | 16 Blocks |
| 5 | 20 Seconds | 20 Blocks |
Level 0: Tekkai
Tekkai is the second automatically unlocked ability for the Human Race. The player hardens their body to the density of iron, significantly reducing all incoming damage while the stance is active. While Tekkai is active the player cannot use any other abilities and their movement speed is reduced by the listed amount. The stance can be manually deactivated early by the player. Cooldown begins when the stance ends, whether by expiry or manual deactivation.
| Level | Damage Reduction | Speed Reduction | Time Active | Cooldown |
|---|---|---|---|---|
| 1 | 20% | 80% | 10 Seconds | 60 Seconds |
| 2 | 25% | 75% | 11 Seconds | 59 Seconds |
| 3 | 30% | 70% | 13 Seconds | 57 Seconds |
| 4 | 35% | 65% | 16 Seconds | 54 Seconds |
| 5 | 40% | 60% | 20 Seconds | 50 Seconds |
Level 2: Geppo
Geppo is unlocked at Human Level 2. The player kicks through the air itself, propelling themselves upward a set number of blocks per kick. The ability can be used multiple times before the cooldown activates, allowing the player to chain aerial jumps. Each use in a chain spends one use from the pool. Once all uses are spent, the cooldown begins. The player recieves no fall damage when landing after Geppo is used.
| Level | Blocks Per Jump | Uses Before Cooldown | Cooldown |
|---|---|---|---|
| 1 | 10 | 3 | 30 Seconds |
| 2 | 11 | 4 | 29 Seconds |
| 3 | 13 | 5 | 27 Seconds |
| 4 | 16 | 6 | 24 Seconds |
| 5 | 20 | 7 | 20 Seconds |
Level 4: Kami-e
Kami-e is unlocked at Human Level 4. The player relaxes their body completely to move like paper in the wind, perfectly slipping around the next incoming attack and taking no damage from it. The ability activates a brief evasion window during which the next hit that would have struck the player is completely nullified. Only one hit is avoided before the window closes. If no hit is received before the window expires, the ability ends naturally and the cooldown begins. The player remains mobile during the window and can still use other abilities while it is active.
| Level | Hits Dodged | Evasion Window | Cooldown |
|---|---|---|---|
| 1 | 1 | 5 Seconds | 30 Seconds |
| 2 | 1 | 6 Seconds | 29 Seconds |
| 3 | 1 | 7 Seconds | 27 Seconds |
| 4 | 1 | 8 Seconds | 24 Seconds |
| 5 | 1 | 10 Seconds | 20 Seconds |
Level 6: Rankyaku
Rankyaku is unlocked at Human Level 6. The player delivers an extremely powerful kick that generates a compressed air sickle projectile, launching it forward toward the nearest enemy within range. The air sickle travels in a straight line at high speed and deals damage on impact. The projectile dissipates after hitting the first enemy in its path. The ability will not activate if no valid target is within range.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 10 Blocks |
| 2 | 11 | 29 Seconds | 11 Blocks |
| 3 | 13 | 27 Seconds | 13 Blocks |
| 4 | 16 | 24 Seconds | 16 Blocks |
| 5 | 20 | 20 Seconds | 20 Blocks |
Level 8: Shigan
Shigan is unlocked at Human Level 8. The player concentrates all their physical force into a single fingertip thrust, mimicking the penetrating power of a bullet. When toggled on, the player's next unarmed attack deals the listed damage instead of normal melee damage. The buff persists until the next unarmed attack is made or until a short duration expires, whichever comes first. The ability does not activate on weapon attacks — the player must be unarmed for the enhanced hit to trigger.
| Level | Damage | Buff Duration | Cooldown |
|---|---|---|---|
| 1 | 20 | 8 Seconds | 40 Seconds |
| 2 | 22 | 8 Seconds | 39 Seconds |
| 3 | 26 | 9 Seconds | 37 Seconds |
| 4 | 32 | 10 Seconds | 34 Seconds |
| 5 | 40 | 10 Seconds | 30 Seconds |
Level 10: Rokuogan
Rokuogan is unlocked at Human Level 10. The player channels all six Rokushiki disciplines into a single devastatingly concentrated palm strike, releasing a shockwave of pure impact force at close range. The player must charge before the strike is released. The charge cannot be cancelled once started. The target must be within 5 blocks for the strike to connect.
| Level | Damage | Charge Time | Cooldown |
|---|---|---|---|
| 1 | 30 | 7 Seconds | 40 Seconds |
| 2 | 33 | 6 Seconds | 39 Seconds |
| 3 | 39 | 5 Seconds | 37 Seconds |
| 4 | 48 | 4 Seconds | 34 Seconds |
| 5 | 60 | 3 Seconds | 30 Seconds |