Skip to content

Cyborg Race

The Cyborg Race is an uncommon tier race based on the abilities used by Franky. Cyborg abilities blend mechanical enhancements with raw firepower, granting the player access to flamethrowers, detachable limb weapons, compressed air cannons, and energy beam technology. This page lists all of the abilities associated with the Cyborg Race.

Requirements

This race is unlocked once you reach the max level for at least one common tier race. Some abilities may have specific requirements or situations they can be used in listed below.

Level 0: Fresh Fire

Fresh Fire is the first automatically unlocked ability for the Cyborg Race. The player vents fuel from their internal systems and ignites it, projecting a continuous stream of fire forward in a cone. The flame deals instant damage on contact and also applies a lingering fire DoT that ticks once per second for 5 seconds. The fire DoT cannot stack so if the target is already burning, a new application refreshes the duration rather than adding a second instance. The flame cone hits all enemies within its area simultaneously.

LevelInstant DamageFire DoT (per tick)DoT DurationCooldownRange
12025 Seconds40 Seconds10 Blocks
22225 Seconds39 Seconds11 Blocks
32635 Seconds37 Seconds13 Blocks
43235 Seconds34 Seconds16 Blocks
54045 Seconds30 Seconds20 Blocks

Level 0: Hoshi Shield

Hoshi Shield is the second automatically unlocked ability for the Cyborg Race. The player deploys a star-shaped mechanical shield from their body, entering a defensive stance that reduces all incoming damage by the listed percentage. While Hoshi Shield is active the player cannot use any other abilities and their movement speed is reduced by the listed amount. The stance can be manually deactivated early by the player. Cooldown begins when the stance ends, whether by expiry or manual deactivation.

LevelDamage ReductionSpeed ReductionTime ActiveCooldown
140%60%10 Seconds60 Seconds
241%59%11 Seconds59 Seconds
343%57%13 Seconds57 Seconds
446%54%16 Seconds54 Seconds
550%50%20 Seconds50 Seconds

Level 2: Coup de Boo

Coup de Boo is unlocked at Cyborg Level 2. The player fires their internal rocket boosters, launching themselves at high speed in the direction they are currently aiming. The dash travels in a straight line and cannot be redirected mid-use. Unlike a standard dash, Coup de Boo propels the player with a burst of exhaust that leaves a brief trail of smoke behind, though the trail is cosmetic only. The ability can be used in any direction including diagonally and while airborne. It does not deal contact damage.

LevelCooldownDash Distance
130 Seconds10 Blocks
229 Seconds11 Blocks
327 Seconds13 Blocks
424 Seconds16 Blocks
520 Seconds20 Blocks

Level 4: Strong Right

Strong Right is unlocked at Cyborg Level 4. The player detaches and launches their mechanical forearm forward on an extending chain, delivering a heavy punch at range. The fist travels in a straight line and deals damage on impact with the first enemy it contacts. After striking, the arm is retracted automatically. If the fist misses all targets within its maximum range, it retracts without dealing damage and the cooldown still triggers. The ability cannot be used while the arm is in mid-flight.

LevelDamageCooldownRange
12030 Seconds10 Blocks
22229 Seconds11 Blocks
32627 Seconds13 Blocks
43224 Seconds16 Blocks
54020 Seconds20 Blocks

Level 6: Coup de Vent

Coup de Vent is unlocked at Cyborg Level 6. The player opens the large air cannon built into their chest and charges a massive burst of compressed air before firing it forward as a powerful projectile blast. The charge cannot be cancelled once started. Releasing before the charge is complete fires a weaker version dealing 50% damage. At full charge, the projectile deals full listed damage and applies a significant knockback to the target, pushing them away from the player. The projectile dissipates after hitting the first enemy in its path.

LevelDamageCharge TimeCooldownRange
1307 Seconds40 Seconds10 Blocks
2336 Seconds39 Seconds11 Blocks
3395 Seconds37 Seconds13 Blocks
4484 Seconds34 Seconds16 Blocks
5603 Seconds30 Seconds20 Blocks

Level 8: Radical Beam

Radical Beam is unlocked at Cyborg Level 8. The player charges energy into the laser cannon integrated into their body before firing a concentrated beam of energy at high velocity. The charge cannot be cancelled once started. The beam travels in a straight line at extreme speed and deals full listed damage to the first enemy it contacts. Unlike Coup de Vent, Radical Beam does not apply knockback but deals its damage more precisely and at a faster projectile speed.

LevelDamageCharge TimeCooldownRange
1307 Seconds30 Seconds10 Blocks
2336 Seconds29 Seconds11 Blocks
3395 Seconds27 Seconds13 Blocks
4484 Seconds24 Seconds16 Blocks
5603 Seconds20 Seconds20 Blocks

Level 10: General Cannon

General Cannon is unlocked at Cyborg Level 10. The player charges a massive energy payload before firing an enormous cannon blast forward. The projectile travels in a straight line and deals direct damage to the first enemy it strikes. Upon impact it detonates into a shockwave that radiates outward, dealing the same listed damage to all enemies within the shockwave radius. Enemies caught only in the shockwave, not the direct hit, still receive full damage. The charge cannot be cancelled once started.

LevelDamageCharge TimeCooldownShockwave Radius
1407 Seconds40 Seconds5 Blocks
2446 Seconds39 Seconds5 Blocks
3525 Seconds37 Seconds6 Blocks
4644 Seconds34 Seconds7 Blocks
5803 Seconds30 Seconds7 Blocks

Built for the DawnPiece Mod and Minecraft Server