Toge Toge no Mi
The Toge Toge no Mi is an uncommon tier Paramecia-type Devil Fruit. Originally eaten by Miss Doublefinger, the fruit enables the user to weaponize their entire body as a field of sharp, penetrating thorns, capable of puncturing enemies at close range, launching spike projectiles from a distance, and transforming their limbs into devastating melee weapons. This page lists all of the abilities associated with the Toge Toge no Mi.
Requirements
This Devil Fruit must be obtained and eaten to unlock its abilities. Some abilities may have specific requirements or situations they can be used in listed below.
Level 0: Double Stinger
Double Stinger is the first automatically unlocked ability for the Toge Toge no Mi. The player extends both hands into large hardened spikes, significantly increasing the damage of each melee strike for the duration of the buff. The enhanced damage applies to all unarmed attacks made while the stance is active. The buff expires automatically after the listed duration or can be manually deactivated early by the player. This ability requires both the right hand and left hand weapon slots to be empty to activate. Cooldown begins when the stance ends.
| Level | Damage Per Hit | Duration | Cooldown |
|---|---|---|---|
| 1 | 20 | 5 Seconds | 40 Seconds |
| 2 | 22 | 6 Seconds | 39 Seconds |
| 3 | 26 | 7 Seconds | 37 Seconds |
| 4 | 32 | 8 Seconds | 34 Seconds |
| 5 | 40 | 10 Seconds | 30 Seconds |
Level 0: Stinger Finger
Stinger Finger is the second automatically unlocked ability for the Toge Toge no Mi. The player extends their fingers and fires a volley of sharpened spike projectiles forward in rapid succession, each traveling in a straight line and dealing damage on contact with the first enemy it strikes. The projectiles spread slightly across the listed number of shots, allowing the volley to cover multiple nearby targets or hit a single target multiple times at close range.
| Level | Damage (Per Spike) | Spikes Fired | Cooldown | Range |
|---|---|---|---|---|
| 1 | 5 | 3 | 30 Seconds | 10 Blocks |
| 2 | 6 | 3 | 29 Seconds | 11 Blocks |
| 3 | 7 | 4 | 27 Seconds | 13 Blocks |
| 4 | 8 | 5 | 24 Seconds | 16 Blocks |
| 5 | 10 | 5 | 20 Seconds | 20 Blocks |
Level 2: Sea Urchin Stinger
Sea Urchin Stinger is unlocked at Toge Toge no Mi Level 2. The player covers their body in outward-facing spikes and launches themselves forward at high speed, crashing into the first enemy in their path and dealing damage on impact. The collision detonates the spikes outward, dealing the full listed damage to the target. The dash travels in a straight line and cannot be redirected mid-use. If no enemy is contacted before the dash ends, the cooldown still activates.
| Level | Damage | Cooldown | Dash Distance |
|---|---|---|---|
| 1 | 20 | 30 Seconds | 10 Blocks |
| 2 | 22 | 29 Seconds | 11 Blocks |
| 3 | 26 | 27 Seconds | 13 Blocks |
| 4 | 32 | 24 Seconds | 16 Blocks |
| 5 | 40 | 20 Seconds | 20 Blocks |
Level 4: Sewing Stinger
Sewing Stinger is unlocked at Toge Toge no Mi Level 4. The player rapidly extends spikes from the soles of their feet, using the burst of force to propel themselves forward across the ground at high speed. The ability is purely a mobility move and deals no damage. The dash travels in a straight line and cannot be redirected mid-use. It can be used on the ground or while airborne to reposition quickly.
| Level | Cooldown | Dash Distance |
|---|---|---|
| 1 | 25 Seconds | 10 Blocks |
| 2 | 24 Seconds | 11 Blocks |
| 3 | 22 Seconds | 13 Blocks |
| 4 | 19 Seconds | 16 Blocks |
| 5 | 15 Seconds | 20 Blocks |
Level 6: Stinger Step
Stinger Step is unlocked at Toge Toge no Mi Level 6. The player drives a large spike upward from the ground at a targeted location, erupting from the surface to stab any enemy standing directly above it. The spike appears instantly where the player is aiming and deals full listed damage to any enemy caught in its column. The spike remains briefly before retracting. The ability targets a fixed point within range directly in front of the player.
| Level | Damage | Cooldown | Range | Spike Duration |
|---|---|---|---|---|
| 1 | 30 | 40 Seconds | 5 Blocks | 1 Seconds |
| 2 | 33 | 39 Seconds | 6 Blocks | 2 Seconds |
| 3 | 39 | 37 Seconds | 7 Blocks | 3 Seconds |
| 4 | 48 | 34 Seconds | 8 Blocks | 4 Seconds |
| 5 | 60 | 30 Seconds | 10 Blocks | 5 Seconds |
Level 8: Stinger Hedgehog
Stinger Hedgehog is unlocked at Toge Toge no Mi Level 8. The player erupts their entire body in dense outward-facing spikes, entering a defensive stance that reduces all incoming damage by the listed amount. Any enemy that physically strikes the player while the stance is active takes the listed contact damage from the spikes. The stance can be manually deactivated early by the player. Cooldown begins when the stance ends, whether by expiry or manual deactivation.
| Level | Damage Reduction | Contact Damage | Duration | Cooldown |
|---|---|---|---|---|
| 1 | 20% | 10 | 5 Seconds | 50 Seconds |
| 2 | 21% | 11 | 6 Seconds | 49 Seconds |
| 3 | 23% | 13 | 7 Seconds | 47 Seconds |
| 4 | 26% | 16 | 8 Seconds | 44 Seconds |
| 5 | 30% | 20 | 10 Seconds | 40 Seconds |
Level 10: Toge Toge Doping
Toge Toge Doping is unlocked at Toge Toge no Mi Level 10. The player forces spikes through their own muscle tissue in a controlled burst, triggering a violent physical overdrive that simultaneously boosts their damage output, movement speed, and damage resistance for a limited time. All three bonuses are active simultaneously for the full duration. The effect cannot be cancelled early and expires automatically. Cooldown begins once the buff ends.
| Level | Damage Boost | Speed Boost | Damage Resistance | Duration | Cooldown |
|---|---|---|---|---|---|
| 1 | 20% | 10% | 10% | 5 Seconds | 60 Seconds |
| 2 | 21% | 11% | 11% | 6 Seconds | 59 Seconds |
| 3 | 23% | 13% | 13% | 7 Seconds | 57 Seconds |
| 4 | 26% | 16% | 16% | 8 Seconds | 54 Seconds |
| 5 | 30% | 20% | 20% | 10 Seconds | 50 Seconds |