Sube Sube no Mi
The Sube Sube no Mi is a common tier Paramecia-type Devil Fruit. Originally eaten by Alvida, the fruit transforms the user's skin to be perfectly slick, enabling swift movement, powerful sliding strikes, and a near-impenetrable physical defense. This page lists all of the abilities associated with the Sube Sube no Mi.
Requirements
This Devil Fruit must be obtained and eaten to unlock it's abilities. Some abilities may have specific requirements or situations they can be used in listed below.
Level 0: Sube Punch
Sube Punch is the first automatically unlocked ability for the Sube Sube no Mi. The player glides forward a short distance with frictionless momentum and delivers a smooth, accelerating punch to the target. The strike deals moderate damage and causes small knockback, sending the target sliding back slightly. The dash travels in a straight line and cannot be redirected mid-use.
| Level | Damage | Cooldown | Dash Distance |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 5 Blocks |
| 2 | 11 | 29 Seconds | 6 Blocks |
| 3 | 13 | 27 Seconds | 7 Blocks |
| 4 | 16 | 24 Seconds | 8 Blocks |
| 5 | 20 | 20 Seconds | 10 Blocks |
Level 0: Sube Kick
Sube Kick is the second automatically unlocked ability for the Sube Sube no Mi. The player channels the slick momentum of their frictionless body into a powerful forward kick, striking the target with amplified force. The blow deals damage and launches the enemy backward a significant distance. The ability can be used on the ground and applies its launch effect to any enemy it connects with.
| Level | Damage | Cooldown | Launch Distance |
|---|---|---|---|
| 1 | 10 | 30 Seconds | 5 Blocks |
| 2 | 11 | 29 Seconds | 6 Blocks |
| 3 | 13 | 27 Seconds | 7 Blocks |
| 4 | 16 | 24 Seconds | 8 Blocks |
| 5 | 20 | 20 Seconds | 10 Blocks |
Level 2: Smooth Escape
Smooth Escape is unlocked at Sube Sube no Mi Level 2. The player exploits the frictionless nature of their body to slip away instantly, launching themselves a short distance directly backward. The dash is purely defensive and deals no damage. It can be used on the ground or while airborne to create immediate separation from a threat. The player retains full control of their movement immediately after the dash ends.
| Level | Cooldown | Dash Distance |
|---|---|---|
| 1 | 30 Seconds | 5 Blocks |
| 2 | 29 Seconds | 6 Blocks |
| 3 | 27 Seconds | 7 Blocks |
| 4 | 24 Seconds | 8 Blocks |
| 5 | 20 Seconds | 10 Blocks |
Level 4: Sube Sube Spur
Sube Sube Spur is unlocked at Sube Sube no Mi Level 4. The player fully activates the slick properties of their body, reducing all surface friction and surging forward with an immediate burst of speed. While active, the player's movement speed is increased by the listed amount. The effect expires automatically after the listed duration. Cooldown begins once the buff ends.
| Level | Speed Boost | Duration | Cooldown |
|---|---|---|---|
| 1 | 10% | 5 Seconds | 40 Seconds |
| 2 | 11% | 6 Seconds | 39 Seconds |
| 3 | 13% | 7 Seconds | 37 Seconds |
| 4 | 16% | 8 Seconds | 34 Seconds |
| 5 | 20% | 10 Seconds | 30 Seconds |
Level 6: Sube Slip
Sube Slip is unlocked at Sube Sube no Mi Level 6. The player fully relaxes and smooths their body to its most frictionless state, causing incoming projectiles to deflect harmlessly off their skin. While the effect is active, each projectile that would hit the player has a chance to slip off entirely and deal no damage. Multiple projectiles can be deflected within the window. The effect expires automatically after the listed duration. Cooldown begins once the buff ends.
| Level | Deflect Chance | Duration | Cooldown |
|---|---|---|---|
| 1 | 20% | 5 Seconds | 50 Seconds |
| 2 | 21% | 6 Seconds | 49 Seconds |
| 3 | 23% | 7 Seconds | 47 Seconds |
| 4 | 26% | 8 Seconds | 44 Seconds |
| 5 | 30% | 10 Seconds | 40 Seconds |
Level 8: Slippery Body
Slippery Body is unlocked at Sube Sube no Mi Level 8. The player hardens the smoothness of their skin to its peak, causing physical blows to glance off their frictionless form. When toggled on, all incoming physical attacks deal reduced damage for the listed duration. The reduction applies only to direct physical hits and does not affect ability-based or projectile damage. The buff persists until its duration expires or the player manually deactivates it, whichever comes first. Cooldown begins when the effect ends.
| Level | Damage Reduction | Duration | Cooldown |
|---|---|---|---|
| 1 | 20% | 5 Seconds | 50 Seconds |
| 2 | 21% | 6 Seconds | 49 Seconds |
| 3 | 23% | 7 Seconds | 47 Seconds |
| 4 | 26% | 8 Seconds | 44 Seconds |
| 5 | 30% | 10 Seconds | 40 Seconds |
Level 10: Smooth Rush
Smooth Rush is unlocked at Sube Sube no Mi Level 10. The player unleashes the full potential of their frictionless body, entering a heightened state of fluid momentum. Movement speed is greatly increased and the player gains an elevated chance to evade incoming hits entirely for the duration. The effect cannot be cancelled early and expires automatically. Cooldown begins once the buff ends.
| Level | Speed Boost | Dodge Chance | Duration | Cooldown |
|---|---|---|---|---|
| 1 | 10% | 20% | 5 Seconds | 60 Seconds |
| 2 | 11% | 21% | 6 Seconds | 59 Seconds |
| 3 | 13% | 23% | 7 Seconds | 57 Seconds |
| 4 | 16% | 26% | 8 Seconds | 54 Seconds |
| 5 | 20% | 30% | 10 Seconds | 50 Seconds |