Riki Riki no Mi
The Riki Riki no Mi is an epic tier Paramecia-type Devil Fruit. Originally eaten by Jesus Burgess, the fruit does not alter the user's body in appearance but amplifies their raw power to the point where even casual blows can send enemies flying, boulders can be hurled like stones, and a full-speed charge becomes an unstoppable force. This page lists all of the abilities associated with the Riki Riki no Mi.
Requirements
This Devil Fruit must be obtained and eaten to unlock its abilities. Some abilities may have specific requirements or situations they can be used in listed below.
Level 0: Power Punch
Power Punch is the first automatically unlocked ability for the Riki Riki no Mi. The player channels the full amplified force of the fruit into their fist, delivering a single devastating blow that deals the listed damage and sends the target flying backward a significant distance. The punch deals its damage on direct contact and the knockback applies regardless of how much health the target has remaining. This ability requires both the right hand and left hand weapon slots to be empty to activate.
| Level | Damage | Cooldown | Knockback Distance |
|---|---|---|---|
| 1 | 40 | 30 Seconds | 5 Blocks |
| 2 | 44 | 29 Seconds | 6 Blocks |
| 3 | 52 | 27 Seconds | 7 Blocks |
| 4 | 64 | 24 Seconds | 8 Blocks |
| 5 | 80 | 20 Seconds | 10 Blocks |
Level 0: Ground Smash
Ground Smash is the second automatically unlocked ability for the Riki Riki no Mi. The player drives both fists into the ground with overwhelming force, sending a shockwave radiating outward in all directions. All enemies within the listed radius take full damage and are launched upward into the air. The shockwave hits all enemies simultaneously regardless of whether they are directly in front of the player or beside them. This ability requires both the right hand and left hand weapon slots to be empty to activate.
| Level | Damage | Cooldown | Blast Radius |
|---|---|---|---|
| 1 | 40 | 40 Seconds | 5 Blocks |
| 2 | 44 | 39 Seconds | 6 Blocks |
| 3 | 52 | 37 Seconds | 7 Blocks |
| 4 | 64 | 34 Seconds | 8 Blocks |
| 5 | 80 | 30 Seconds | 10 Blocks |
Level 2: Muscle Burst
Muscle Burst is unlocked at Riki Riki no Mi Level 2. The player pushes the fruit's strength amplification into overdrive, simultaneously boosting their damage output, movement speed, and damage resistance for a limited time. All three bonuses are active at the same time for the full duration of the effect. The boost expires automatically when the Time Active window ends. Cooldown begins once the buff ends.
| Level | Damage Boost | Speed Boost | Damage Resistance | Time Active | Cooldown |
|---|---|---|---|---|---|
| 1 | 15% | 15% | 10% | 5 Seconds | 50 Seconds |
| 2 | 17% | 17% | 11% | 6 Seconds | 49 Seconds |
| 3 | 20% | 20% | 13% | 7 Seconds | 47 Seconds |
| 4 | 24% | 24% | 16% | 8 Seconds | 44 Seconds |
| 5 | 30% | 30% | 20% | 10 Seconds | 40 Seconds |
Level 4: Boulder Throw
Boulder Throw is unlocked at Riki Riki no Mi Level 4. The player hurls a boulder forward at high velocity toward the nearest enemy within range. The boulder travels in a straight line and deals devastating damage on impact with the first enemy or block it strikes. Due to its size, the projectile can hit multiple enemies standing close together in its path. The ability will not activate if no valid target is within range.
| Level | Damage | Cooldown | Projectile Width | Detection Range |
|---|---|---|---|---|
| 1 | 50 | 40 Seconds | 3 Blocks | 10 Blocks |
| 2 | 55 | 39 Seconds | 3 Blocks | 11 Blocks |
| 3 | 65 | 37 Seconds | 4 Blocks | 13 Blocks |
| 4 | 80 | 34 Seconds | 5 Blocks | 16 Blocks |
| 5 | 100 | 30 Seconds | 6 Blocks | 20 Blocks |
Level 6: Shoulder Charge
Shoulder Charge is unlocked at Riki Riki no Mi Level 6. The player lowers their shoulder and launches themselves forward at full force in a straight line, bulldozing through every enemy in their path for the full duration of the charge. Unlike most dash abilities, Shoulder Charge does not stop at the first target. Every enemy contacted along the full charge distance takes the listed damage and is knocked aside. The dash cannot be redirected mid-use. Cooldown begins when the charge ends.
| Level | Damage Per Hit | Cooldown | Charge Distance |
|---|---|---|---|
| 1 | 40 | 40 Seconds | 10 Blocks |
| 2 | 44 | 39 Seconds | 11 Blocks |
| 3 | 52 | 37 Seconds | 13 Blocks |
| 4 | 64 | 34 Seconds | 16 Blocks |
| 5 | 80 | 30 Seconds | 20 Blocks |
Level 8: Colossus Grab
Colossus Grab is unlocked at Riki Riki no Mi Level 8. The player lunges forward and seizes the nearest enemy within range with one massive hand, lifting them off the ground before slamming them down with full force. The slam deals the listed physical damage on impact and stuns the target for the listed duration, leaving them unable to move or use abilities. The grab and slam sequence plays out automatically once the ability is activated. If no valid target is within range the ability does not activate and no cooldown is triggered.
| Level | Damage | Stun Duration | Cooldown | Detection Range |
|---|---|---|---|---|
| 1 | 50 | 1 Seconds | 50 Seconds | 5 Blocks |
| 2 | 55 | 1.5 Seconds | 49 Seconds | 6 Blocks |
| 3 | 65 | 2 Seconds | 47 Seconds | 7 Blocks |
| 4 | 80 | 2.5 Seconds | 44 Seconds | 8 Blocks |
| 5 | 100 | 3 Seconds | 40 Seconds | 10 Blocks |
Level 10: Titan Rage
Titan Rage is unlocked at Riki Riki no Mi Level 10. The player unleashes the absolute peak of the fruit's power in a total physical overdrive, simultaneously amplifying their damage output, movement speed, and damage resistance to far greater levels than Muscle Burst can achieve. All three bonuses are active at the same time for the full duration of the effect. While Titan Rage is active all melee attacks also apply a small knockback to targets on every hit. The effect cannot be cancelled early and expires automatically. Cooldown begins once the buff ends.
| Level | Damage Boost | Speed Boost | Damage Resistance | Melee Knockback | Time Active | Cooldown |
|---|---|---|---|---|---|---|
| 1 | 20% | 20% | 20% | 1 Blocks | 10 Seconds | 60 Seconds |
| 2 | 22% | 22% | 21% | 2 Blocks | 11 Seconds | 59 Seconds |
| 3 | 26% | 26% | 23% | 3 Blocks | 12 Seconds | 57 Seconds |
| 4 | 32% | 32% | 26% | 4 Blocks | 13 Seconds | 54 Seconds |
| 5 | 40% | 40% | 30% | 5 Blocks | 15 Seconds | 50 Seconds |