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Riki Riki no Mi

The Riki Riki no Mi is an epic tier Paramecia-type Devil Fruit. Originally eaten by Jesus Burgess, the fruit does not alter the user's body in appearance but amplifies their raw power to the point where even casual blows can send enemies flying, boulders can be hurled like stones, and a full-speed charge becomes an unstoppable force. This page lists all of the abilities associated with the Riki Riki no Mi.

Requirements

This Devil Fruit must be obtained and eaten to unlock its abilities. Some abilities may have specific requirements or situations they can be used in listed below.

Level 0: Power Punch

Power Punch is the first automatically unlocked ability for the Riki Riki no Mi. The player channels the full amplified force of the fruit into their fist, delivering a single devastating blow that deals the listed damage and sends the target flying backward a significant distance. The punch deals its damage on direct contact and the knockback applies regardless of how much health the target has remaining. This ability requires both the right hand and left hand weapon slots to be empty to activate.

LevelDamageCooldownKnockback Distance
14030 Seconds5 Blocks
24429 Seconds6 Blocks
35227 Seconds7 Blocks
46424 Seconds8 Blocks
58020 Seconds10 Blocks

Level 0: Ground Smash

Ground Smash is the second automatically unlocked ability for the Riki Riki no Mi. The player drives both fists into the ground with overwhelming force, sending a shockwave radiating outward in all directions. All enemies within the listed radius take full damage and are launched upward into the air. The shockwave hits all enemies simultaneously regardless of whether they are directly in front of the player or beside them. This ability requires both the right hand and left hand weapon slots to be empty to activate.

LevelDamageCooldownBlast Radius
14040 Seconds5 Blocks
24439 Seconds6 Blocks
35237 Seconds7 Blocks
46434 Seconds8 Blocks
58030 Seconds10 Blocks

Level 2: Muscle Burst

Muscle Burst is unlocked at Riki Riki no Mi Level 2. The player pushes the fruit's strength amplification into overdrive, simultaneously boosting their damage output, movement speed, and damage resistance for a limited time. All three bonuses are active at the same time for the full duration of the effect. The boost expires automatically when the Time Active window ends. Cooldown begins once the buff ends.

LevelDamage BoostSpeed BoostDamage ResistanceTime ActiveCooldown
115%15%10%5 Seconds50 Seconds
217%17%11%6 Seconds49 Seconds
320%20%13%7 Seconds47 Seconds
424%24%16%8 Seconds44 Seconds
530%30%20%10 Seconds40 Seconds

Level 4: Boulder Throw

Boulder Throw is unlocked at Riki Riki no Mi Level 4. The player hurls a boulder forward at high velocity toward the nearest enemy within range. The boulder travels in a straight line and deals devastating damage on impact with the first enemy or block it strikes. Due to its size, the projectile can hit multiple enemies standing close together in its path. The ability will not activate if no valid target is within range.

LevelDamageCooldownProjectile WidthDetection Range
15040 Seconds3 Blocks10 Blocks
25539 Seconds3 Blocks11 Blocks
36537 Seconds4 Blocks13 Blocks
48034 Seconds5 Blocks16 Blocks
510030 Seconds6 Blocks20 Blocks

Level 6: Shoulder Charge

Shoulder Charge is unlocked at Riki Riki no Mi Level 6. The player lowers their shoulder and launches themselves forward at full force in a straight line, bulldozing through every enemy in their path for the full duration of the charge. Unlike most dash abilities, Shoulder Charge does not stop at the first target. Every enemy contacted along the full charge distance takes the listed damage and is knocked aside. The dash cannot be redirected mid-use. Cooldown begins when the charge ends.

LevelDamage Per HitCooldownCharge Distance
14040 Seconds10 Blocks
24439 Seconds11 Blocks
35237 Seconds13 Blocks
46434 Seconds16 Blocks
58030 Seconds20 Blocks

Level 8: Colossus Grab

Colossus Grab is unlocked at Riki Riki no Mi Level 8. The player lunges forward and seizes the nearest enemy within range with one massive hand, lifting them off the ground before slamming them down with full force. The slam deals the listed physical damage on impact and stuns the target for the listed duration, leaving them unable to move or use abilities. The grab and slam sequence plays out automatically once the ability is activated. If no valid target is within range the ability does not activate and no cooldown is triggered.

LevelDamageStun DurationCooldownDetection Range
1501 Seconds50 Seconds5 Blocks
2551.5 Seconds49 Seconds6 Blocks
3652 Seconds47 Seconds7 Blocks
4802.5 Seconds44 Seconds8 Blocks
51003 Seconds40 Seconds10 Blocks

Level 10: Titan Rage

Titan Rage is unlocked at Riki Riki no Mi Level 10. The player unleashes the absolute peak of the fruit's power in a total physical overdrive, simultaneously amplifying their damage output, movement speed, and damage resistance to far greater levels than Muscle Burst can achieve. All three bonuses are active at the same time for the full duration of the effect. While Titan Rage is active all melee attacks also apply a small knockback to targets on every hit. The effect cannot be cancelled early and expires automatically. Cooldown begins once the buff ends.

LevelDamage BoostSpeed BoostDamage ResistanceMelee KnockbackTime ActiveCooldown
120%20%20%1 Blocks10 Seconds60 Seconds
222%22%21%2 Blocks11 Seconds59 Seconds
326%26%23%3 Blocks12 Seconds57 Seconds
432%32%26%4 Blocks13 Seconds54 Seconds
540%40%30%5 Blocks15 Seconds50 Seconds

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