Doru Doru no Mi
The Doru Doru no Mi is a rare tier Paramecia-type Devil Fruit. Originally eaten by Mr. 3, the fruit grants mastery over hardened wax as both an offensive and utility tool, enabling the user to coat weapons, launch piercing projectiles, encase enemies, construct defensive structures, and flood entire areas with slowing wax. This page lists all of the abilities associated with the Doru Doru no Mi.
Requirements
This Devil Fruit must be obtained and eaten to unlock its abilities. Some abilities may have specific requirements or situations they can be used in listed below.
Level 0: Doru Doru Arts: Ken
Doru Doru Arts: Ken is the first automatically unlocked ability for the Doru Doru no Mi. The player coats their blade in a dense layer of hardened white wax, increasing the damage dealt by all sword attacks for the duration of the buff. The wax reinforces each strike with additional impact force, causing hits to deal the listed bonus damage on top of normal sword damage. The buff expires automatically after the listed duration or can be manually deactivated early by the player. This ability requires the player to be holding at least one sword to activate. Cooldown begins when the buff ends.
| Level | Bonus Damage Per Hit | Duration | Cooldown |
|---|---|---|---|
| 1 | +10 | 5 Seconds | 40 Seconds |
| 2 | +11 | 6 Seconds | 39 Seconds |
| 3 | +13 | 7 Seconds | 37 Seconds |
| 4 | +16 | 8 Seconds | 34 Seconds |
| 5 | +20 | 10 Seconds | 30 Seconds |
Level 0: Doru Doru Arts: Mori
Doru Doru Arts: Mori is the second automatically unlocked ability for the Doru Doru no Mi. The player rapidly shapes a column of wax into a sharpened harpoon and launches it forward at high velocity toward the nearest enemy within range. The projectile travels in a straight line and pierces through the first target it contacts, dealing full damage before dissipating. Unlike most projectiles, it does not stop on impact with the first enemy but it does not pierce a second target. The ability will not activate if no valid target is within range.
| Level | Damage | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 30 | 30 Seconds | 10 Blocks |
| 2 | 33 | 29 Seconds | 11 Blocks |
| 3 | 39 | 27 Seconds | 13 Blocks |
| 4 | 48 | 24 Seconds | 16 Blocks |
| 5 | 60 | 20 Seconds | 20 Blocks |
Level 2: Candle Lock
Candle Lock is unlocked at Doru Doru no Mi Level 2. The player erupts wax outward toward the nearest enemy within range, rapidly hardening around them and encasing them in a solid wax shell. The target is fully stunned for the listed duration, unable to move or use abilities. The wax shell breaks automatically when the stun expires. If the target takes damage while encased, the shell breaks early and the stun ends. The ability will not activate if no valid target is within range.
| Level | Stun Duration | Cooldown | Detection Range |
|---|---|---|---|
| 1 | 1 Seconds | 50 Seconds | 10 Blocks |
| 2 | 1.5 Seconds | 49 Seconds | 11 Blocks |
| 3 | 2 Seconds | 47 Seconds | 13 Blocks |
| 4 | 2.5 Seconds | 44 Seconds | 16 Blocks |
| 5 | 3 Seconds | 40 Seconds | 20 Blocks |
Level 4: Candle Champion
Candle Champion is unlocked at Doru Doru no Mi Level 4. The player coats their entire body in successive thick layers of hardened wax, constructing a full suit of wax armor around themselves. While the armor is active, all incoming damage is reduced by the listed percentage. The player retains full mobility and can continue using other abilities while the armor is active. The armor expires automatically after the listed duration or can be manually deactivated early. Cooldown begins when the armor ends.
| Level | Damage Reduction | Duration | Cooldown |
|---|---|---|---|
| 1 | 30% | 10 Seconds | 60 Seconds |
| 2 | 31% | 11 Seconds | 59 Seconds |
| 3 | 33% | 13 Seconds | 57 Seconds |
| 4 | 36% | 16 Seconds | 54 Seconds |
| 5 | 40% | 20 Seconds | 50 Seconds |
Level 6: Candle Wall
Candle Wall is unlocked at Doru Doru no Mi Level 6. The player rapidly extrudes a thick, solid wall of hardened wax directly in front of themselves, erecting a barrier that blocks all incoming projectiles and prevents enemies from passing through it for the listed duration. The wall is stationary once placed and is anchored to the position the player was facing when the ability was activated. The wall dissipates automatically when the duration expires. The player and their allies can pass through the wall freely.
| Level | Duration | Cooldown | Wall Width |
|---|---|---|---|
| 1 | 5 Seconds | 50 Seconds | 3 Blocks |
| 2 | 6 Seconds | 49 Seconds | 3 Blocks |
| 3 | 7 Seconds | 47 Seconds | 4 Blocks |
| 4 | 8 Seconds | 44 Seconds | 5 Blocks |
| 5 | 10 Seconds | 40 Seconds | 5 Blocks |
Level 8: Candle House
Candle House is unlocked at Doru Doru no Mi Level 8. The player floods the surrounding area with a spreading layer of thick sticky wax, coating the ground in all directions around them. Any enemy that steps onto the wax has their movement speed reduced by the listed amount for as long as they remain on it. The wax persists on the ground for the listed duration before dissolving. The player is completely immune to the slowing effect of their own wax and moves freely across it.
| Level | Slow Amount | Area Radius | Duration | Cooldown |
|---|---|---|---|---|
| 1 | 30% | 5 Blocks | 5 Seconds | 50 Seconds |
| 2 | 31% | 6 Blocks | 6 Seconds | 49 Seconds |
| 3 | 33% | 7 Blocks | 7 Seconds | 47 Seconds |
| 4 | 36% | 8 Blocks | 8 Seconds | 44 Seconds |
| 5 | 40% | 10 Blocks | 10 Seconds | 40 Seconds |
Level 10: Doru Doru no Yakata
Doru Doru no Yakata is unlocked at Doru Doru no Mi Level 10. The player sculpts a number of life-sized wax clones of themselves from a rapidly expended mass of wax, deploying them into combat around the current target. Each clone independently pursues and attacks the enemy the player is currently aggroed to, dealing the listed melee damage per hit. Clones are destroyed in a single hit but deal their attack damage before breaking. All clones dissolve automatically when the duration expires or when all clones have been destroyed, whichever comes first. Cooldown begins when the last clone is gone or the duration ends.
| Level | Clones Spawned | Damage Per Hit | Duration | Cooldown |
|---|---|---|---|---|
| 1 | 1 | 10 | 10 Seconds | 60 Seconds |
| 2 | 2 | 11 | 11 Seconds | 59 Seconds |
| 3 | 3 | 13 | 13 Seconds | 57 Seconds |
| 4 | 4 | 16 | 16 Seconds | 54 Seconds |
| 5 | 5 | 20 | 20 Seconds | 50 Seconds |