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Bomu Bomu no Mi

The Bomu Bomu no Mi is an uncommon tier Paramecia-type Devil Fruit. Originally eaten by Mr. 5 and Ganzui, any part of the user's body can be weaponized as a detonator, allowing them to launch explosive projectiles, trigger blasts on contact, and devastate entire areas with a single detonation. This page lists all of the abilities associated with the Bomu Bomu no Mi.

Requirements

This Devil Fruit must be obtained and eaten to unlock its abilities. Some abilities may have specific requirements or situations they can be used in listed below.

Level 0: Nose Fancy Cannon

Nose Fancy Cannon is the first automatically unlocked ability for the Bomu Bomu no Mi. The player fires a small explosive projectile from their nose, launching it forward toward the nearest enemy within range. The projectile travels in a straight line and detonates on contact with the first enemy or block it strikes, dealing damage in a small radius around the point of impact. The ability will not activate if no valid target is within range.

LevelDamageCooldownDetection Range
12030 Seconds10 Blocks
22229 Seconds11 Blocks
32627 Seconds13 Blocks
43224 Seconds16 Blocks
54020 Seconds20 Blocks

Level 0: Kicky Bomb

Kicky Bomb is the second automatically unlocked ability for the Bomu Bomu no Mi. The player charges forward in a straight line and detonates on contact with the first enemy in their path, triggering an explosion that deals damage and sends the target flying backward. If no enemy is contacted before the dash ends, no explosion triggers and the cooldown still activates. The dash cannot be redirected mid-use.

LevelDamageCooldownDash DistanceKnockback Distance
12030 Seconds10 Blocks5 Blocks
22229 Seconds11 Blocks6 Blocks
32627 Seconds13 Blocks7 Blocks
43224 Seconds16 Blocks9 Blocks
54020 Seconds20 Blocks11 Blocks

Level 2: Nose Fancy Double Cannon

Nose Fancy Double Cannon is unlocked at Bomu Bomu no Mi Level 2. The player fires two explosive projectiles in rapid succession from their nose, each traveling forward in a straight line and detonating independently on contact with the first enemy or block each one strikes. Both projectiles follow the same trajectory and target the nearest enemy within range. Each projectile deals its own damage on detonation. The ability will not activate if no valid target is within range.

LevelDamage (Per Projectile)CooldownDetection Range
11540 Seconds10 Blocks
21739 Seconds11 Blocks
32037 Seconds13 Blocks
42434 Seconds16 Blocks
53030 Seconds20 Blocks

Level 4: Skysnake Red Cannon

Skysnake Red Cannon is unlocked at Bomu Bomu no Mi Level 4. The player launches a wide, volatile projectile forward that spreads across a broad horizontal area as it travels. The projectile detonates on contact with the first enemy or block it strikes, dealing damage to all enemies caught within the explosion's wide blast zone. Due to its spread, the projectile can hit multiple enemies simultaneously if they are standing close together. The ability will not activate if no valid target is within range.

LevelDamageCooldownProjectile WidthDetection Range
12040 Seconds3 Blocks10 Blocks
22239 Seconds4 Blocks11 Blocks
32637 Seconds5 Blocks13 Blocks
43234 Seconds6 Blocks16 Blocks
54030 Seconds7 Blocks20 Blocks

Level 6: Exploding Jump

Exploding Jump is unlocked at Bomu Bomu no Mi Level 6. The player triggers a concentrated explosion directly beneath their feet, using the blast force to launch themselves upward a significant number of blocks. All enemies within the blast radius at the moment of detonation take damage. The player is completely immune to the explosion and receives no self-damage or knockback. This ability can be used while already airborne and does not trigger fall damage on landing.

LevelDamageCooldownLaunch HeightBlast Radius
13050 Seconds10 Blocks3 Blocks
23349 Seconds11 Blocks3 Blocks
33947 Seconds13 Blocks4 Blocks
44844 Seconds16 Blocks5 Blocks
56040 Seconds20 Blocks5 Blocks

Level 8: Breeze Breath Bomb

Breeze Breath Bomb is unlocked at Bomu Bomu no Mi Level 8. The player exhales a volley of invisible explosive projectiles forward in rapid succession. Each projectile is completely undetectable in flight and detonates on contact with the first enemy or block it strikes, dealing explosion damage on impact. All projectiles are fired in the same forward direction and spread slightly across the listed number of shots.

LevelDamage (Per Hit)Shots FiredCooldownRange
15340 Seconds10 Blocks
26339 Seconds11 Blocks
37437 Seconds13 Blocks
48534 Seconds16 Blocks
510530 Seconds20 Blocks

Level 10: Zenshin Kibaku

Zenshin Kibaku is unlocked at Bomu Bomu no Mi Level 10. The player channels explosive energy throughout their entire body before releasing it all at once, triggering a devastating full-body detonation that radiates outward in every direction. The player must complete a brief charge before the explosion fires. The charge cannot be cancelled once started. All enemies within the blast radius at the moment of detonation take full damage. The player is completely immune to the explosion and receives no self-damage.

LevelDamageCharge TimeCooldownBlast Radius
1407 Seconds60 Seconds3 Blocks
2446 Seconds59 Seconds3 Blocks
3525 Seconds57 Seconds4 Blocks
4644 Seconds54 Seconds5 Blocks
5803 Seconds50 Seconds5 Blocks

Built for the DawnPiece Mod and Minecraft Server